augmented-reality

In AR.js When Load Model ,Show A Loading Screen

淺唱寂寞╮ 提交于 2019-12-11 15:27:43
问题 When We Load A Big 3D Model Or Big A Video, It Takes Time To Load The Assets(Resources) And Render The Resources,So I Want To Show A Loading Screen Or Loading Gif File or a Loading A-Box - Till The Whole Assets Loading And Rendering Is Done,On The Screen Or On The Pattern.Please Go Through My GLITCH , Its Working But It Will Take 10-15 Sec to load and render. I tried To Add Asset Loading Manager But It didn't Worked . I Tried All The Ways But It Didn't Worked <!DOCTYPE html> <html lang="en">

Import FBX to ARToolKit

老子叫甜甜 提交于 2019-12-11 14:32:20
问题 I have problem about importing the FBX model. I have done it with Unity so I know the model exported well but I should do with the native code as well. I am getting error: 2015-06-02 15:20:21.721 ARAppNFTOSG[746:481003] Error: unsupported model file type (fbx). Ignoring. I am trying it on the AR example named ARAppNFTOSG. I changed the model.dat as: 1 OSG/Geralt/watcher.FBX 0.0 0.0 0.0 0.0 1.0 0.0 0.0 10.0 10.0 10.0 MARKER 1 I looked at the OSG forums and found that I should install FBX SDK

Unity crashed when enabling Vuforia

空扰寡人 提交于 2019-12-11 14:26:32
问题 My editor crashes when enabling "Vuforia Augmented Reality Supported" in XR settings. Following are the steps which I followed, Steps to Repro: 1. Create a new project. 2. File > Build Settings > player settings > Player. 3. Enable "Vuforia Augmented Reality" checkbox from XR settings. Environment: Occurring on Windows 10 Unity version 2019.2.13 Demo Video: What is the reason for the crashing Unity engine? I'm looking for a solution to my problem. 回答1: Since there is no answer yet I would

ARKit ImageDetection - get reference image when tapping 3D object

只谈情不闲聊 提交于 2019-12-11 13:47:49
问题 I want to create an App, that detects reference images, then a 3D (SCNScene) object appears (multiple images / objects in 1 Camera is possible). This is already running. Now, when the user taps on the object, I need to know the file-name of the referenceImage, because the image should be shown. import UIKit import SceneKit import ARKit class ViewController: UIViewController, ARSCNViewDelegate { @IBOutlet var sceneView: ARSCNView! private var planeNode: SCNNode? private var imageNode: SCNNode?

Vuforia augment reality windows

北战南征 提交于 2019-12-11 12:33:32
问题 Can you please tell me, if vuforia can run on a PC? I have tried to make an .EXE file, but it does not work. Please tell me how can I run vuforia apps on my PC? Should I build it for Windows store using Unity and then run it on Windows 8? 回答1: Can you please tell me vuforia can run on pc Answer is No . You cannot build windows or mac app with Vuforia. Vuforia is only supported on Mobile Platforms (iOS, Android). But you want to test on Windows, you can run your app and test in unity Editor

Drag 3d object using fingers in unity3d

喜欢而已 提交于 2019-12-11 11:12:10
问题 I create a scene has an AR camera and a 3d object. When application starts, I see the object on the screen. I want to move this object using fingers. I tried many codes. But I couldn't find a nice solution for me. AR camera is tagged MainCamera . I use below code, and the result is unexpected for me. I click on object and the console output is here: How can I move 3d object to mouse click position? I don't use any marker. Vector3 vect3 = Camera.main.WorldToScreenPoint(car.transform.position);

How to export .dae animation from Blender?

て烟熏妆下的殇ゞ 提交于 2019-12-11 10:37:43
问题 I was practicing animation in Blender so I downloaded a .dae file of a car and implemented some animation to it. I wanted to make the car open and close the door and I manage to do that (inserting keyframes to it). The problem is that when I export it to .dae File -> Export -> DAE and import it, to see if the animation was saved: File -> Import -> DAE but it doesn't do anything. Is there any way I can export and see the animation as .dae file?* P.S. I want it to export it as a .dae file

Issue with arm and x86 in blackberry10 wikitude app

情到浓时终转凉″ 提交于 2019-12-11 09:51:40
问题 I am working on a Blackberry 10 app using wikitude SDK. I am using the documentation on the website and adding the libraries to the project . When the project is built , I am getting an error with "ntox86-ld" . I am new to this and cannot debug the error. The error is: 19:53:36 **** Build of configuration Simulator-Debug for project ARCascadesProject **** make -j4 Simulator-Debug make -C .//translations -f Makefile update cd x86 && D:/bbndk/host_10_2_0_15/win32/x86/usr/bin/qmake -spec

Gameobject not destroying when image target lost vuforia- Hololens

旧巷老猫 提交于 2019-12-11 08:48:11
问题 Im developing an AR application with vuforia and unity for hololens . I have some canvas components which have to be destroyed when image target is lost . Im using defaulttrackableeventhandler to destroy those object with gameobject.setactive(false); in tracking lost function. The very same app works well with android phone but not with hololens When built for UWP , the gameobject is not destroying even in play mode. Its destroying twice and stays static on the third time and when viewed in

ARKit – Rendering a 3D object under an invisible plane

孤人 提交于 2019-12-11 06:55:18
问题 I have an ARKit scene with an invisible SCNPlane : plane.geometry?.firstMaterial?.colorBufferWriteMask = [] This plane is placed on the ground and is used to render deferred shadows from other objects placed in the scene. I want to render another SCNPlane which should be on the same level as the invisible plane (same Z -coordinate). The problem is, that every time the new object is under the invisible plane, it is not rendered at all. Is there any way to render the object when it is under the