ARKit floating planes
Sometimes ARKit creates plane over existing one. It doesn't merge them. I am testing ARKit with iPhone 7 in closed space. Object placed on that plane appears to float in space. This scenario doesn't happen often, and I can't reproduce it all the time. Can someone tell me how to prevent overlapping and floating planes to appear? Or how to place 3D object on bottom plane? Here is the code for drawing planes. func createPlaneNode(center: vector_float3, extent: vector_float3) -> SCNNode { let plane = SCNPlane(width: CGFloat(extent.x), height: CGFloat(extent.z)) let planeMaterial = SCNMaterial()