ARKIT : place object on a plane doesn't work properly

ぐ巨炮叔叔 提交于 2019-12-06 14:29:06

Because of anchor transform is related to world coordinates. Node in func renderer(_ renderer: SCNSceneRenderer, didAdd node: SCNNode, for anchor: ARAnchor) already positioned in world coordinates. So all that you need - is just add you own node as child node for rendered node:

    func renderer(_ renderer: SCNSceneRenderer, didAdd node: SCNNode, for anchor: ARAnchor) {
        guard let planeAnchor = anchor as? ARPlaneAnchor else { return }

        let plane = SCNPlane(width: CGFloat(planeAnchor.extent.x), height: CGFloat(planeAnchor.extent.z))

        planeNode = SCNNode(geometry: plane)
        planeNode.position = SCNVector3Zero // Position of `planeNode`, related to `node`
        planeNode.transform = SCNMatrix4MakeRotation(-Float.pi / 2.0, 1.0, 0.0, 0.0)
        node.addChildNode(planeNode)
    }
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