appstore-approval

10.6 app rejected - can experts help me understand what to change?

こ雲淡風輕ζ 提交于 2019-12-12 23:20:47
问题 My app got rejected by apple and even after appealing and talking to them, they are unwilling to give us explicit feedback on what is wrong. They keep pointing to 10.6 guidelines and rejecting us. We feel we are doing a pretty good job abiding by it. I would love to get some guidance on what is wrong. Screenshots of my app are below at this link in order as you would use the app. http://imgur.com/a/Htfbi The app is for the Reality TV show - Dangerous Waters. The description for the app is as

App Store Version Numbers - Changing Scheme / Best Practices

北城以北 提交于 2019-12-12 09:16:50
问题 We are contemplating changing the version number in the next release of an iOS app from using the traditional Major.Minor.Patch version number scheme to instead use a date based scheme such as 2012.month.patch to better reflect to our users the currency of the app. Apple's only version number guidance in iTunes Connect is as follows: The version number of the app you are adding. Numbering should follow typical software versioning conventions (for example, 1.0 or 1.0.1 or 1.1). My question -

iOS code signing fails: “A sealed resource is missing or invalid.”

六月ゝ 毕业季﹏ 提交于 2019-12-12 08:40:43
问题 I have been with this problem already 8 hours unable to solve it. Whats Cool JLD$ codesign -vvvv build/Distribution-iphoneos/Whats\ cool\?.app build/Distribution-iphoneos/Whats cool?.app: a sealed resource is missing or invalid /Users/JLD/Desktop/iOS Development/Whats Cool/build/Distribution-iphoneos/Whats cool?.app/Whats cool?: resource modified I have tried the solutions posted on all these threads to no avail: https://discussions.apple.com/thread/1590980 https://discussions.apple.com

Apple rejection because UIBackgroundMode = location

醉酒当歌 提交于 2019-12-12 08:22:52
问题 I submitted an app which tracks the user's location (and sends it to the server) at some fixed intervals chosen by the user (5 min, 10 min, 30 min, 1 h). The app should work in background, too (sending the requests) and I have declared it as UIBackgroundMode = location . I am able to send the requests while in background at those fixed intervals. Apple rejected it, suggesting the following: We found that your app uses a background mode but does not include functionality that requires that

How can I know if I'm using private frameworks?

守給你的承諾、 提交于 2019-12-12 07:17:14
问题 I am developing an app for the App Store. However it is in an early stage, and not ready to be submitted to iTunes Connect (Needs things like screenshots, app icons, support URL, etc.) Apparently listing the app on iTunes Connect is required to use Xcode's validate option. I am registered with the Apple Developer Program. If you know another way to use Xcode's Validate without iTunes Connect, that would be awesome. Is there a third party test suite, a list of public vs. private (allowed/not

XCode: 3rd Party Library Uses “uniqueIdentifier” Causing Apple to Reject Binary

六月ゝ 毕业季﹏ 提交于 2019-12-12 05:22:24
问题 I receive the following error when I try and validate my binary file for submission to the App Store: "Non-public API usage: Apps are not permitted to access the UDID and must not use the uniqueIdentifier method of UIDevice. Please update your apps and servers to associate users with the Vendor or Advertising identifiers introduced in iOS 6." I've determined that the culprit lies in a 3rd party library I am using called, "libScannerKit.a". I am looking into whether the library has since been

Uploading An App made by a contractor

為{幸葍}努か 提交于 2019-12-12 05:19:27
问题 I've been asked to help by a friend to upload an App that a 3rd party contractor has made. The contractor has provided the source code and all the relevant files. However, since the 3rd party developer developed the app under their account, I'm having trouble uploading to the App store. From what I can see, the bundleID and the code signing elements are not the one's listed under my friend's account. I'm having difficulty changing either in the project. When I try to compile and run the

iPhone Invalid Binary in iTunes Connect

你。 提交于 2019-12-12 03:47:39
问题 I uploaded an app as version 1.4 on iTunes Connect but on iTunes it is displaying "Invalid Binary". I tried more times but it is not fixed. I checked icons, appid, build settings etc. I revoked the certificate and generate again and provisioning profile also, i am using same app id which previous version have. Any guess what may be wrong here? My app in an universal application. This is the message from apple Dear developer, We have discovered one or more issues with your recent binary

Is Apple iOS defaulting to IPv6-only, on an app-by-app basis, in the real world?

拈花ヽ惹草 提交于 2019-12-12 00:46:41
问题 Apple's iOS App Store review process now includes a requirement that apps should work on IPv6 only networks. With that in mind, is Apple defaulting to IPv6-only, on an app-by-app basis, for iPhones connected over mobile networks in the real world (not just in review)? I.e. is Apple now forcing the move to IPv6-only in the real world for apps that pass it's IPv6 review? (Any answer to the above question(s) would be great by itself, but for those with in-depth knowledge, a follow-up: Would UDP

Full/Lite APP with 2 targets in same codebase

假如想象 提交于 2019-12-11 20:00:20
问题 I developed a game and registered a name as (drifter) now i am planning to release FULL and LITE versions as in lite version user can play the game upto 99points after scoring 99points i added gameover and store button for full version. With the help of RAYWENDERLICH tutorial http://www.raywenderlich.com/68613/create-paid-lite-version-iphone-app ( thanks Dani Arnaout for great tutorial) I created lite version target in xcode, now I made 2 targets (drifter and drifterlite )in one codebase