appstore-approval

Will Apple accept apps built only with Xcode 5

陌路散爱 提交于 2019-12-02 05:43:32
问题 I am doing one application in Xcode 4.5. Just yesterday I heard that Apple will reject the builds which are created below Xcode 5, and which are not supporting iOS 7. Is this information accurate? 回答1: That is correct. Apple will not approve apps that are compiled with Xcode versions below 5.0. 回答2: Yes, Apple now only accepts builds from Xcode5. This is applicable since 1st Feb, 2014. Here is the link:https://developer.apple.com/news/?id=12172013a So, your build should be compiled from

Will use of IOKit in my iOS app get my app rejected?

ぃ、小莉子 提交于 2019-12-02 04:12:15
问题 devs, as mentioned by Erica IOKit is a semi private framework; does anybody has any experience in using it in an app-store app? I want to use it to get IMEI and ICCID number. 回答1: If you call any non-documented Apple framework your app will be rejected. So it's very unlikely people have experience of using this framework in an app-store friendly app. This process is entirely automatic , and happens immediately after you submit the binary. It's run through a number of checks to make sure you

Submit 64 bit only app

痴心易碎 提交于 2019-12-02 03:29:43
With Apple's new requirement to have a 64 bit build support, apps executable are getting bigger. After several attempt to reduce the final build size to something < 100mb I was wondering if it was possible to drop 32 bit support and only support 64bit. Building an app for 64bit only works fine but the submission process seems to prevent such behavior. Adding this non-documented UIRequiredDeviceCapabilities does not change anything as the error becomes the following I checked that there is no mention of armv7 or armv7s in my architectures settings Yet people on the Unity forum seems to say that

Will use of IOKit in my iOS app get my app rejected?

≡放荡痞女 提交于 2019-12-02 00:12:25
devs, as mentioned by Erica IOKit is a semi private framework; does anybody has any experience in using it in an app-store app? I want to use it to get IMEI and ICCID number. If you call any non-documented Apple framework your app will be rejected. So it's very unlikely people have experience of using this framework in an app-store friendly app. This process is entirely automatic , and happens immediately after you submit the binary. It's run through a number of checks to make sure you're not referencing or calling anything untoward. Yes, it will. IOKit is not a public framework on iOS. 来源:

iOS is backing up 28.0KB of some unknown data from my app to iCloud

China☆狼群 提交于 2019-12-01 21:22:04
问题 My app got rejected for not setting the "do not back up" attribute to two internal files I use (and store in /Documents). I've set the attribute, and it no longer backs up those files (~11.5MB). It is still backing up 28kb of some data though. I removed all data from the /Documents folder and placed them to /tmp just to make sure that nothing in Documents could possibly be backed up. I verified /Documents is empty for my app after that change, and yet iCloud manages to find 28kb of data to

iPhone Crash with “No Backtrace”

馋奶兔 提交于 2019-12-01 21:11:18
My iPhone app was recently rejected from the App Store "because it crashes on launch". However, I cannot reproduce this crash. The app works perfectly on both the simulator and a device with the same hardware and software Apple tested it on (iPhone 3.1 running iOS 4). The crash logs they sent me say "No Backtrace Available", so I have nowhere to look in my code. Here's an example: Incident Identifier: [...] CrashReporter Key: [...] Hardware Model: iPhone3,1 Process: [MyApp] [1172] Path: /var/mobile/Applications/[...]-3F1B-4504-A572-[...]/[MyApp].app/[MyApp] Identifier: [MyApp] Version: ??? (??

iOS7 App Submission - with only 2x (retina) images?

落爺英雄遲暮 提交于 2019-12-01 20:56:16
I'm currently developing an application for iPhone with iOS7, only. From what I read, for iPhone with iOS7, there is no support for older devices than iPhone4. If that's the case, when it comes to images, all I need is retina images (@2x). Can I submit to the App Store, an app with only retina images, since the app's minimal requirement is retina devices ? Thank you. Beppe Possible duplicate of Can I dump my non-Retina Images for a iOS7 only app? Anyway, as long as I know you don't need @2x version of your images as long as you don't support old displays, but remember that your images as to be

What's the meaning of “App must be built for iOS devices with Retina display”

ε祈祈猫儿з 提交于 2019-12-01 17:07:57
Apple announced that recently: 'Starting May 1, new apps and app updates submitted to the App Store must be built for iOS devices with Retina display and iPhone apps must also support the 4-inch display on iPhone 5'. I wonder what's the meaning of "App must be built for iOS devices with Retina display"? Is there some apps can not run on retina devices? Or it means the graphics must be design for retina devices? If someone submitted an app with OpenGL only for 320*480 devices(3GS), and scales it on retina devices, will it be rejected? It means that your app must look nice on retina devices

Apple App Store rejection 5.1.5

瘦欲@ 提交于 2019-12-01 12:25:51
Apple has rejected my application with response below...since i already added the entry for "NSLocationAlwaysUsageDescription" and "NSLocationWhenInUseUsageDescription" in the info.plist but don't know why apple rejected...Can any one help me out ? Your app uses background location services but does not clarify the purpose of its use in the location modal alert as required in the iOS Human Interface Guidelines. We've attached screenshot(s) for your reference. Next Steps Please reconfigure the UIAlertControllerStyleAlert in your code and specify the intended purpose of using background location

App store review guidelines 2.10 - should iPhone app be adjusted to iPad?

拟墨画扇 提交于 2019-12-01 10:53:30
I find paragraph 2.10 of App store review guidelines a bit ambiguous. It says : "iPhone Apps must also run on iPad without modification, at iPhone resolution, and at 2X iPhone 3GS resolution" My app is deployment target is iphone and the supposed device orientation is portait When I tested my app on ipad simulator it looks as follows: This is just a piece of the view to give you the notion of how it actually look like - the app view does not fit the whole frame of ipad simulator. The reason why I got my app rejected is completely different, however I don't want to waste another 8 days to see