app-store

Change the Company Name

时间秒杀一切 提交于 2019-12-02 01:07:29
Is there any way to change your company name that is displayed in the app store from iTunesConnect? Any answers will be appreciated. The only way to change the company name is via a very tedious process through Apple. Use the "contact us" forms on the iTunes Connect site. 来源: https://stackoverflow.com/questions/5673513/change-the-company-name

Exclude iPhone 4S devices from downloading app

和自甴很熟 提交于 2019-12-02 00:11:14
I will be releasing an app soon, but I specifically want to support iPhone 5 or later. Is there a way of excluding iPhone 4s devices? My app deployment target is iOS9, and iPhone 4S is the oldest device that can have iOS9, but because of screen size constraints I would prefer not to support those devices. No, if you are going to support iPhone you need to support all the iPhones that support the version of the operating system. Apple will reject it for not supporting the 4S. It is a pain, and I have been rejected for it. If your app requires the Metal API, and that requirement is included in

Mobile App Size on Apple APP Store with Bitcode Enabled

江枫思渺然 提交于 2019-12-01 21:45:17
I am new & try to have my First application on App Store. I have made this app in UNITY (5.6) . The issue I'm Facing is the size of Archive generated by Xcode (8.3) , which I have to upload on App Store and is over 100 MB while the same APP on Play store (.apk file) is only 31 MB. See the details Below : For Android its ~ 31 MB (Approx). And for iOS its like : Archive Unity-iphone FILE NAME and File Structure: - Unity-iphone 29-07-17, 10.25 PM. xcarchive : 630.50 MB After Unpacking IT : -- BCSymbolMaps : --- 778F6F4C-6E2D-3192-BAY9-FEBDFA98EF0E.bcsymbolmap : 12.8 MB --- B3746668-8893-3427-A5AB

iOS deployment target change from one version to the next

落爺英雄遲暮 提交于 2019-12-01 21:41:53
I know you can change the deployment target when you build the app. Let's say I have version 1.0 of the app built with deployment target set to 6.0. If I now release version 1.1 and set deployment target to 7.0, the question is what happens to owners of iOS 6 devices running version 1.0 if they connect to itunes and sync? Will their 1.0 version be deleted or is it that they simply will not see version 1.1 available? They will not be able to download and install version 1.1 unless they upgrade to iOS7. They will not lose version 1.0, that will remain on their device. Users with older iOS

Can i still publish iOS apps without iPhone 6 launch images (apps that run in scale mode only)?

杀马特。学长 韩版系。学妹 提交于 2019-12-01 18:21:34
问题 Is the Apple AppStore still accepting apps that only run in scale mode in the new iPhone 6? Or do I need to adjust my whole app to be able to publish a new update? 回答1: Yes you can still submit apps as you normally would without adjusting your app for the newer screen sizes. It will auto scale for the iPhone 6 and iPhone 6 Plus (similarly to how the iPad scaling works for iPhone apps, but better). You should still test your app against these targets in Xcode 6 though. I've already found one

Make iPhone app paid version replace free version on install from app store

我与影子孤独终老i 提交于 2019-12-01 18:14:35
I just released a free version of a paid app store application, and I would like the paid version to replace the free version on install. During testing I had this working by giving them both the same app id and signing them with the same certificate. When I submitted the new free version to Apple it would not let me use the existing app id, and I created a new one for the free version. The side effect of this is now my paid version no longer replaces the free version on install. The user ends up with both installed on their phone. How can I make the paid version replace the free one? EDIT 1:

Can i still publish iOS apps without iPhone 6 launch images (apps that run in scale mode only)?

徘徊边缘 提交于 2019-12-01 18:04:48
Is the Apple AppStore still accepting apps that only run in scale mode in the new iPhone 6? Or do I need to adjust my whole app to be able to publish a new update? Yes you can still submit apps as you normally would without adjusting your app for the newer screen sizes. It will auto scale for the iPhone 6 and iPhone 6 Plus (similarly to how the iPad scaling works for iPhone apps, but better). You should still test your app against these targets in Xcode 6 though. I've already found one scaling issue using GLKViews on the iPhone 6 Plus only. The contentScale factor is increased to 3 instead of

The executable was signed with invalid entitlements (iPhone build)

你。 提交于 2019-12-01 18:04:28
Ok I'm no rookie to this stuff. I know what I'm doing, so please dont take me through the basics. I updated Xcode to the newest version the other day, and now every new project and saved projects from the past that HAVE succesfully been built using its own distribution certificate are no longer succeeding with the following error: The executable was signed with invalid entitlements. The entitlements specified in your application’s Code Signing Entitlements file do not match those specified in your provisioning profile. (0xE8008016). This is happening to ALL my apps! I have six of them, and all

What's the meaning of “App must be built for iOS devices with Retina display”

ε祈祈猫儿з 提交于 2019-12-01 17:07:57
Apple announced that recently: 'Starting May 1, new apps and app updates submitted to the App Store must be built for iOS devices with Retina display and iPhone apps must also support the 4-inch display on iPhone 5'. I wonder what's the meaning of "App must be built for iOS devices with Retina display"? Is there some apps can not run on retina devices? Or it means the graphics must be design for retina devices? If someone submitted an app with OpenGL only for 320*480 devices(3GS), and scales it on retina devices, will it be rejected? It means that your app must look nice on retina devices

Did Apple change their app archiving method?

纵饮孤独 提交于 2019-12-01 17:06:55
We've been fighting to get our app under 20 MB so that over-the-air downloading would work, and with our last release 2 weeks ago we succeeded. It took a bunch of trial-and-error to get right, but eventually we cut our app down to 27MB (uncompressed), which showed up in the store as 19.5MB. All seemed well, until we did a minor code update to fix some bugs, when suddenly the app store version of the app ballooned to the full uncompressed 27MB size! I just checked the distribution archives, and the newer binary is actually 2k smaller than the older one. Does anyone have any idea what would