app-store

Change iOS App List of Supported Languages in App Store

主宰稳场 提交于 2019-12-02 15:37:14
问题 I've noticed that several of my apps have multiple supported languages (all of them I assume) in the "Languages" section of the App Store. However, the only language I actually support is English. How do I change this? I searched online and found that the different .iproj folders in the Bundle decides what languages are listed on the App Store, but both my apps only have en.iproj so that didn't help me much. EDIT 1: I went to the Binary Info section in iTunes Connect, and took a screenshot

Link to app manage subscriptions in app store

我的梦境 提交于 2019-12-02 15:31:30
Currently with In app purchase the only way to cancel an auto-renewing subscription is to do the following with the device: Settings > Store > View my account > Manage my subscription Is it possible programmatically to link directly to the Manage my subscription page in the app store? I know I can open the app store via something like NSURL *url = [NSURL URLWithString:@"itms-apps://itunes.apple.com"]; [[UIApplication sharedApplication] openURL:url]; I have seen other apps do this but I can't seem to figure out how. The new and official way (according to WWDC 2018 Session 705 ) is the following

How to remove App Ids from iPhone Provisioning Portal

江枫思渺然 提交于 2019-12-02 15:01:06
While experimenting with iPhone app development, we have several AppIDs which should be deleted - except I can't find any way to delete them! What can I do with them? If delete is not available, how about renaming, hiding or permanently disabling? UPDATE: Beginning April 2013 Apple allows deleting AppIDs. Whoaa! Delete: No Rename: No Hide: No Disable: No If you create an App ID, be prepared to live with it for the rest of your life; App IDs are the herpes of iPhone provisioning. The delete button is reappeared again on Apple Developers Now you can delete your App ID again by following these 2

How do I set “default App” for a file extension to an “.exe” on Windows 10 after April 2018 update

ぐ巨炮叔叔 提交于 2019-12-02 14:46:10
问题 I have spent a very long time researching this. Most of the solutions were posted PRIOR to April 2018, and involved working your way through the "settings" to get to "Choose default Apps by file type". Choose default Apps by file type In previous attempts to assign an app to ".rex" I managed to assign it to Notepad. (At that time, I could not find any way to find an ".exe" on my C: drive.) So as you can see, if you click on Notepad next to the .rex extension, the only option is to go to the

Linker command failed with exit code 1; undefined symbols for architecture armv7s.

你说的曾经没有我的故事 提交于 2019-12-02 14:08:22
问题 This is a first time I've been trying to upload binary (new version of an iOS App, not a completely new app) to the iTunes store. When I attempt to create an archive, I receive three Apple Mach-o linker errors , which show up red in issue navigator. This is what shows up: ld: warning: ignoring file /Users/alinam/Library/Developer/Xcode/DerivedData/Latina_1-bklvousdwnrhhgenrxpftegwerkb/Build/Intermediates/ArchiveIntermediates/Latina 1/BuildProductsPath/Release-iphoneos/libCordova.a, file was

Upgrading the company name of an app that has been submitted to the app store

自古美人都是妖i 提交于 2019-12-02 14:01:14
问题 If you first register with the app store as an individual, and then publish your program, can you later change your registration to a company? Will the program be updated to show your company name instead of your individual name? 回答1: The short answer is yes, but it could take a couple of months to sort out the legal stuff. Check the Apple's documentations, it's the best source - sorry if I'm not really an expert... 来源: https://stackoverflow.com/questions/3895151/upgrading-the-company-name-of

How can I add a link for a rate button with swift?

梦想与她 提交于 2019-12-02 13:55:14
First I don't know how to get the link before I submit my app, and if the link is for each country app store or is it universal? Also I don't know if the way to do it is just by putting the link there like: @IBAction func rate(sender: AnyObject) { UIApplication.sharedApplication().openURL(NSURL(string : "webLinkHere")!) } Or should I use another way to do this? Thanks Try This, change appId in your method by your App ID Swift 5 import StoreKit func rateApp() { if #available(iOS 10.3, *) { SKStoreReviewController.requestReview() } else if let url = URL(string: "itms-apps://itunes.apple.com/app/

Submit 64 bit only app

倾然丶 夕夏残阳落幕 提交于 2019-12-02 12:24:20
问题 With Apple's new requirement to have a 64 bit build support, apps executable are getting bigger. After several attempt to reduce the final build size to something < 100mb I was wondering if it was possible to drop 32 bit support and only support 64bit. Building an app for 64bit only works fine but the submission process seems to prevent such behavior. Adding this non-documented UIRequiredDeviceCapabilities does not change anything as the error becomes the following I checked that there is no

Upgrade My free app form Universal to iPhone only

孤人 提交于 2019-12-02 11:48:37
I release my free app to appStore and it's version 1.0 , it is an Universal app . Now I want to release version 1.1 to appStore , and I upgrade it to iPhone only . Does appStore will reject me ? I have read the similar problem , but it is 2011 , I want to know in 2014 , it will be also reject? You can't upgrade your app from universal to iphone/ipad only. During Validation time you will get a error. Also you can see this document: https://developer.apple.com/library/ios/qa/qa1623/_index.html 来源: https://stackoverflow.com/questions/25719539/upgrade-my-free-app-form-universal-to-iphone-only

Your binary is not optimized for iPhone 5

 ̄綄美尐妖づ 提交于 2019-12-02 10:05:22
I get this error message while submiting my Xamarin.IOS application to App Store. ERROR ITMS-90096: "Your binary is not optimized for iPhone 5 - New iPhone apps and app updates submitted must support the 4-inch display on iPhone 5 and must include a launch image referenced in the Info.plist under UILaunchImages with a UILaunchImageSize value set to {320, 568}. Launch images must be PNG files and located at the top-level of your bundle, or provided within each .lproj folder if you localize your launch images. I have already removed alpha channed and removed transparency from 4-inch launch image