app-store

Can't read PKZip signature validating app for App Store

浪子不回头ぞ 提交于 2019-12-02 17:40:55
I am attempting to submit a new version of my app to the App Store. I am using Xcode 6 GM. The previous version of this app was submitted with Xcode 5.1 without issue. After I generate the app archive, I click "Validate..." in the organiser. Xcode takes me through the process of selecting my developer team and verifies the provisioning profile that will be used. It then starts to generate the package before failing with the message ditto: Couldn't read PKZip Signature Unable to extract archive. Please make sure /var/....path to .pkg is a valid zip or ipa archive. I have navigated to the

iOS App Rejection due to 2.23 - iOS Data Storage Guidelines

て烟熏妆下的殇ゞ 提交于 2019-12-02 17:36:37
Here's message from Apple about rejection : 2.23 - Apps must follow the iOS Data Storage Guidelines or they will be rejected 2.23 Details On launch and content download, your app stores 6.5 MB, which does not comply with the iOS Data Storage Guidelines. Next Steps Please verify that only the content that the user creates using your app, e.g., documents, new files, edits, etc. is backed up by iCloud as required by the iOS Data Storage Guidelines. Also, check that any temporary files used by your app are only stored in the /tmp directory; please remember to remove or delete the files stored in

AppStore - App status is ready for sale, but not in app store

余生颓废 提交于 2019-12-02 17:13:48
Status of app ready for sale still 9 June.. Like in there https://discussions.apple.com/message/8147141 App link : https://itunes.apple.com/us/app/yupek-mebel/id884771427?ls=1&mt=8 After your app status changes to 'Ready for Sale' you will get official mail from Apple. The mail itself states that it might take 24 hours before your App is available on AppStore. If it takes more than days then contact Apple. Refer below screenshot. You have to go to the "Pricing" menu. Even if the availability date is in the past, sometimes you have to set it again for today's date. Apple doesn't tell you to do

How to verify ios In-App Purchase on your server

爱⌒轻易说出口 提交于 2019-12-02 17:12:21
I am up to build my first in-app purchase app. I would like to know whether there is a way to verify purchase on your server. I have to build the whole user management, and I would like to know for all registered user what they already bought on their iOS devices, so that they get web app for free, or something like that. So, is there a way for me to check on Apple store side, if this user has already buy some product? EDIT: Scenario is like this: User A buy app B on mobile device. After this I would like to check on my server (on my web page,...) if user A is bought app B, or (similar) which

How to test the “renew” component of auto-renew subscriptions in iOS App Store Sandbox?

前提是你 提交于 2019-12-02 17:10:36
Folks, I am attempting to verify that auto-renew subscriptions are actually renewing in the sandbox environment. First, it appears that auto-renew subscriptions in sandbox are only valid for 5 minutes. Makes sense. I expect that if I wait for five minutes, then make another call to https://sandbox.itunes.apple.com/verifyReceipt With my receipt data, I should see the subscription renewed with an expiry date another five minutes out. Unfortunately that is not the case. All I see is a response with latest_expired_receipt_info and a status of 21006, which means "This receipt is valid but the

How Single App Binary Supports 64-bit and 32-bit Apps

此生再无相见时 提交于 2019-12-02 16:49:50
We can see apple announcement here. . According to this doc, we can submit same binary with supporting 32-bit and also 64-bit. I found one stack overflow answer here . But According to this answer, we should set deployment target as IO7+ . But apple doc said, you can submit this with IOS 7 and IOS 6 support? My question is, How can we generate binary with supporting 32-bit and 64-bit by deployment target IOS6+? Note: I'm using xcode 5.0 Update: Question above is fixed by using xcode 5.0.2 . But I get confused how can I make code for 32-bit as well 64-bit. I know one thing, we must do code for

Is It Possible To Add A “Rate This App” Link To My App?

旧巷老猫 提交于 2019-12-02 16:01:19
Here's what I'm trying to do: I have a button on the settings page in my app - I want this to direct users to the review/rate page on the app store. I know this is possible using [[UIApplication sharedApplication] openURL: .... ]; but my app is unreleased as of yet, so I don't have a URL to use. Is it possible to implement this functionality for an unreleased app, or would I have to wait and include it as an update? Thanks :) W Dyson The URL below is what you're looking for. Just replace the 368754825 after id= with your app's Apple ID from iTunes Connect. This will take you right to the

How to safely rename iOS Distribution Profile?

本秂侑毒 提交于 2019-12-02 15:58:51
问题 I just submitted my first app a couple of hours ago and is now in the status "waiting for review" but i had made one mistake - i had named my distribution provisioning profile My Company Distribution Profile . what i SHOULD have done instead was named my distribution provisioning profile My GAME Distribution Profile . now that the app is pending approval, and i plan to make future updates to my apps, is there a way i can safely rename my distribution provisioning profile? as in... i'm worried

How to make a “Rate this app” link in React Native app?

我只是一个虾纸丫 提交于 2019-12-02 15:50:28
How to properly link a user to reviews page at App Store app in React Native application on iOS? For iOS you Have to add LSApplicationQueriesSchemes as Array param to Info.plist and add items to it. For example to AppStore linking I use itms-apps as one of params in this array. Your link should be like this itms-apps://itunes.apple.com/us/app/id${APP_STORE_LINK_ID}?mt=8 . Well. Now you have all stuff to do Link component with method handleClick () { Linking.canOpenURL(link).then(supported => { supported && Linking.openURL(link); }, (err) => console.log(err)); } outofculture Use Linking to open

No Accounts with iTunes Connect have been found for the Team

瘦欲@ 提交于 2019-12-02 15:40:57
I am going to submit my first App to App Store. In XCode Product -> Archive and validate the project I am getting the error: No accounts with iTunes Connect access have been found for the team... iTunes connect access is required for App Store distribution. How to solve my problem? Solution 1: Quit Xcode completely and re-open it to resolve the problem. Solution 2: Please verify if it's App Store distribution profile or not. If yes then try to login to Xcode with your apple Id which has access to iTunes Connect or App Store Connect . While validating the archive file please choose the same