app-store

info plist seems outdated and cannot validate App with App Store

时光怂恿深爱的人放手 提交于 2019-12-12 05:28:28
问题 I took a project I did recently where the app was universal and I copy-pasted the project. With the copy, I've done a Lite version where I don't support iPad. I've changed everything I think necessary to make this project as unique, independently that it was a copy from another project: changed the bundleID (matches with the first version on the store), project name, display name, etc. I've removed the iPad storyboard and all the iPad icons. I've also removed the iPad icons from the plist.

iOS application crashes after AppStore publication

 ̄綄美尐妖づ 提交于 2019-12-12 04:53:53
问题 Application works good when I run it with XCode. I tried my iOS 7, iOS 8 devices and simulators. I published application into App Store and after update it crashes at the launchscreen. I also tried to upload application into pre-release into TestFlight application and it crashes at launchscreen too. Could you help to debug it? Crashlog: Incident Identifier: 5C421B8B-BFBF-475E-8C06-F5B76E3B36F4 CrashReporter Key: 1e8c22653ed4eb9bb1cec65ac6feb9963cf3ce48 Hardware Model: iPhone6,2 Version: 1 (2

how to create .ipa file from Corona SDK

╄→尐↘猪︶ㄣ 提交于 2019-12-12 04:53:19
问题 Please tell me how to create .ipa file instead of .app file in Corona SDK? and how to submit Corona Application in Appstore? 回答1: I got a solution for creating . ipa file while creating build file from Corona . Steps are given below - Step 1 - Create a .app file Step 2 - Create a folder with name "Payload" Step 3 - Compress the "Payload" folder and rename it to your file name.ipa from "Payload.zip". 回答2: You need to go Corona Simulator -> File -> Build ->iOS If you are going to get the build

how to prevent spike in flurry user activity every time a new version is pushed to app store

大憨熊 提交于 2019-12-12 04:39:01
问题 WE currently use flurry for our iOS app analytics.. we've discovered a recurrent phenomenon every time we submit a new version of our app to the app store.. whenever we do that, we see a spike in the user activity graph on Flurry: We have our build configurations made so that no development testing ever make it to the prod app on flurry (we created a dev version for testing).. this is what we have in our - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(nullable

How to wake up when the app has been updated?

那年仲夏 提交于 2019-12-12 04:33:35
问题 I did contact the Apple Developper Technical Support and they answer me that " No, there are no APIs that will tell you that an app has been updated. " However, I really need to wake up my app when the user update it to last version. Because my push notification system has changed in the last version and the user must be registered to the new platform in order to continue to receive notifications. To register the user, the app should launch. Does anyone know how I could do that ? Some of my

Sell products in iPhone app without In App Purchase [closed]

社会主义新天地 提交于 2019-12-12 04:06:28
问题 Closed . This question needs to be more focused. It is not currently accepting answers. Want to improve this question? Update the question so it focuses on one problem only by editing this post. Closed 5 years ago . I know that similar questions exist on that site, but I must to be sure what can I do and what can't. I'd like to create a free application but with some restrictions. For example, you can download only one time per day a text for some song. If you want more, than you must buy it.

Will Appstore accept this kind of application?

一个人想着一个人 提交于 2019-12-12 03:59:47
问题 So I already have 2 versions out on appstore.. One app is a free but limited version. The other is a paid unlimited. The basic layout.. I have had questions from companies wanting to buy the app and give to their employees. So they don't have to buy the app with their personal accounts.. So I was thinking of releasing a 3rd version that prompts the user for a license key on first start, if the key is valid the app starts and works until reinstalled or w/e. If the key is invalid the app just

AutoLayout constraint issues in iOS 10, XCode 8

▼魔方 西西 提交于 2019-12-12 03:52:58
问题 As I have developed the iOS application using Xcode 7.3 . When reviewing the AutoLayout constraint on the device which having iOS 10 using Xcode 7.3 it properly display it but when using the Xcode 8 and then reviewing on the device then it does not show properly. So my question if I am deploy the application on the AppStore using Xcode 7.3 , so there is any chance that the AutoLayout constraint do not show properly in iOS 10 . Any help is much appreciated. 回答1: I am having the same issues in

Get list of tracks and filenames (or a way to play them) from iTunes on OS X

爱⌒轻易说出口 提交于 2019-12-12 03:45:58
问题 On OS X, is there a way to ask iTunes for all the tracks it has, with some metadata (I'm most interested in the number of plays), and the filenames of the tracks (alternatively, simply a way to play them would be fine as well). I know I could probably hack something up reading the iTunes database, but I'm looking for a solution that is not considered off-limits for acceptance into the Mac App Store . Is this possible? 回答1: iTunes is a program - not an intrinsic unremovable part of the

Confusion over Validation and Ad-Hoc Distribution of iOS app

↘锁芯ラ 提交于 2019-12-12 03:35:16
问题 I have created my first iOS app for the iPhone, as part of my MSc project I don't want to upload it to the App Store but rather convert it into a file that the examiners can use to check my app on their own devices. Therefore I need to save my app for Ad-Hoc deployment I created an archive of my Xcode project and then followed these steps suggested by Apple A myProject.ipa file was created on my Hard Drive. Is this enough ? Is this all I need to send the examiner so that they can install the