app-store

Update application to AppStore listed app from TestFlight beta app

女生的网名这么多〃 提交于 2019-12-13 02:08:24
问题 Apple allows External testers to beta test builds through TestFlight for 30 days after which the build will expire. My questions are the following: 1) Will the application stop working after 30 days ? or Will TestFlight just make the build inactive after 30 days ? 2) If the main build submitted App Store gets approved and if we send a link to all the external testers. Can they be able to just update the app or do they need to uninstall the beta built app and install fresh ? Thanks! 回答1:

How to determine, whether an iphone app (previous/next version) is existed in our device or not?

ε祈祈猫儿з 提交于 2019-12-13 01:42:55
问题 I Have an app with 2 versions.... iPaint1 ( FreeVersion ) & iPaint2 ( Paid Version ) iPaint 2 has extra features along with the features of iPaint1.. if user have iPaint1 & also if he installed Paint2. Now we need to display An alert when user launch/uses paint2. Alert will be pop up as "You already have all features of paint1 in this 2nd version, Delete Paint1 to free space" only if iPain1 is existed in our device, otherwise no need of alert How is it possible. (I guess we may achieve this

How to add specific requirements while submitting iOS app to Apple Store?

限于喜欢 提交于 2019-12-13 00:51:37
问题 I am ready to submit my iOS application to Apple Store. But I want to add specific requirements such as "app requires iOS 4 or greater ,iphone 4 , ipod touch 4g,ipad ,camera & multitasking support". I don't know where should I set these requirements. I set the base sdk & deployement target to 4.0. Any help is appreciated. Thanks. 回答1: You need to add UIRequiredDeviceCapabilities key to info.plist file and set still-camera value. Here is a table of all possible iDevice requirements. As for

Error after uploading app to the app store

丶灬走出姿态 提交于 2019-12-13 00:15:53
问题 For the record I have not touched any of the files listed below, all I did was compile, attempt to pull my hair out by uploading and then I got this error message: Invalid Swift Support - The files libswiftDarwin.dylib, libswiftMetal.dylib, libswiftCoreAudio.dylib, libswiftQuartzCore.dylib, libswiftos.dylib, libswiftObjectiveC.dylib, libswiftDispatch.dylib, libswiftCoreGraphics.dylib, libswiftCoreData.dylib, libswiftCoreFoundation.dylib, libswiftUIKit.dylib, libswiftCoreMedia.dylib,

InAppPurchase stop receiving the productRequest response after deleting and reinstalling app

半世苍凉 提交于 2019-12-12 23:40:55
问题 EDIT3:SOLVED inAppPurchase doesn't work on jailbreak devices! (at least the sandbox testing) EDIT2: Now I know why the response wasn't getting through: It was a network malfunction on the iPhone. When the network connection is up but not getting through any data the productRequest never gets a response. Meanwhile I'm still getting an invalid product ID. Any help? EDIT: Update: After trying adding new test user accounts and using them (and deleting/reinstalling the app over and over I now get

App store approval process for Hybrid Apps

别说谁变了你拦得住时间么 提交于 2019-12-12 20:20:04
问题 I want to know what is the process that apple follows to approve a hybrid app (developed using PhoneGap) submitted to the App Store? I read that PhoneGap is approved by Apple as a framework for building native apps but couldn't find any guidelines for the same. So i would like to know some key points that should be taken into consideration while developing hybrid apps that will prevent it from being rejected on the app store. Thanks!!! 回答1: http://developer.apple.com/appstore/resources

Xcode updated to 7.2 but still shows 7.1 only

妖精的绣舞 提交于 2019-12-12 18:18:03
问题 I recently updated my xcode to 7.2 from Mac App store. But all i see a new Xcode 7.1 and so cannot run the app on my iOS 9.2 iPhone 5s. Moreover, the starnge thing is, Mac App store shows that Xcode 7.2 is downloaded and insalled and also shows that Xcode 7.2 is remaining to be downloaded. How come? Can anyone help me solve this issue Thanks, Anil 回答1: Fix it by downloading XCode 7.2 dmg and installed it as a new copy. or Uninstall exiting one and directly download new version of xcode from

Apple submission requirements for iPhone apps

廉价感情. 提交于 2019-12-12 16:49:20
问题 Im not sure what the implications of point 2.10 of Apples requirements implies. 2.10 states "iPhone apps must also run on iPad without modification, at iPhone resolution, and at 2X iPhone 3GS resolution" If I write an iPhone app that works will it be enough to satisfy this requirement. 回答1: Short answer is yes. To make an app work on an iPhone, but not on the iPad you would have to try to limit the features by checking if the device is an iPad and then purposely not working. If you do not do

How do I gain access to files referenced by another file when sandboxed (app-store)

耗尽温柔 提交于 2019-12-12 13:10:20
问题 For example if I have an XML file (exported from another app, so I have no control over the contents) that references images in different folders to the XML file, I am not able to read the images until the user has browsed to them using my app. I can get around it by making them browse to a higher level folder (even browsing to "/"), but it seems a bit crap to be telling the user "I can't access /path/to/file, can you please browse to it now, so I can open it?" Are there any better solutions

nil localizedTitle in SKProduct

时光怂恿深爱的人放手 提交于 2019-12-12 10:53:06
问题 I'm implementing an in-app store and am successfully getting SKProducts from the app store. The price information and description in the SKProducts are fine, but all my localizedTitles are nil. In iTunes Connect, the reference name is set, and I added an English language and set the Display Name and Description. Any idea why localizedTitles is coming back as nil? 回答1: Same issue here, check https://devforums.apple.com/message/681255 - you are not alone. It's something at the Apple side. 回答2: