app-store

Does Apple test purchase of physical goods during their app approval process?

爷,独闯天下 提交于 2019-12-14 02:42:40
问题 If I'm creating an app that: Facilitates the purchase of physical items Does not use IAP for payment of these items Uses a webview pointing to the app's web site to complete a purchase Will Apple expect to be able to complete a purchase using our web-view, or will they be satisfied to see that they can queue physical items from the app in a cart and see that it's been handed off to a web view? 回答1: From review guidelines: https://developer.apple.com/appstore/resources/approval/guidelines.html

How to Auto-layout and deploy app to app store

不想你离开。 提交于 2019-12-13 21:40:22
问题 I am new in IOS Development.I am learning auto layout for all device in portrait and landscape. When I apply constraint to view or any controls it gives me warning for Ambiguous Layouts or any other warnings but in run time it looks perfect. Please give me links to study and refer for autolayout. So, I want to know that:- 1) I have multi storyboard for each device screensize in my app storyboard will load as per screensize of device Load storyboard depending on screensize (Is this legal if I

Does app size on device equal final size in app store?

£可爱£侵袭症+ 提交于 2019-12-13 21:16:39
问题 I uploaded my app to iTunes Connect, what I see under "compressed file size" is 222MB. However, when I check the app size on a real device in settings->general->storage, it shows 84.9 MB. Why am I seeing two different sizes here, and which one is correct? If either is accurate, how can I estimate the app size before I submit to app store? I'm trying to reduce the size to max 100 MB so that users can download and instal over cellular. Any suggestions would be highly appreciated! 回答1: Go to

My binary is not optimized for iPhone 5 while having localized splash screens

梦想与她 提交于 2019-12-13 20:10:46
问题 My app keeps getting rejected as an invalid binary after uploading it to iTunesConnect via ApplicationLoader. The e-mail notification I'm getting is: Your binary is not optimized for iPhone 5 - - New iPhone apps and app updates submitted must support the 4-inch display on iPhone 5 and must include a launch image with the -568h size modifier immediately following the portion of the launch image's filename. Launch images must be PNG files and located at the top-level of your bundle, or provided

Mac app store — trying to get encryption to work . . . what am I missing?

你。 提交于 2019-12-13 16:47:09
问题 I am trying to use Alan Quartermain's solution as linked from this question, Mac App Store Receipt Validation Code? I keep running into a bunch of unknown symbol errors at link time. Here are some of the unknown symbols: _BIO_new , _BIO_ctrl_ , _EVP_sha1 , _X509_STORE_free . Can anyone clue me in to what I need to do to get rid of these errors? Things I have done: Install OS X 10.6.7 combo update Install Xcode 3.2.5 Install Xcode Developer Tools 1.1 Link frameworks: Security;

Unit testing for the app store

别等时光非礼了梦想. 提交于 2019-12-13 16:23:37
问题 Im new at writing iOS apps, and have nearly finished writing my first game. Ive read online about unit testing and understand that I really should have been coding with this in mind from the beginning (uh oh...). My app is about 4000 lines of code, and includes 8 classes and about 50 methods. Should I be concerned about unit testing? What is it exactly? and Do I have to do it before I submit to the App Store?? any answers or links to helpful resources would be greatly appreciated. Thanks! 回答1

How do I localize my app's name in the App Store

安稳与你 提交于 2019-12-13 15:01:59
问题 I'd like to change the name of my app on the App Store for some of the localizations I handle. I've already seen That I can change the name of the app on the springboard using CFBundleDisplayName and that works pretty well. But there is nothing about the localization on the App Store. Is CFBundleDisplayName doing the job ? Is there something else to do ? 回答1: Have you looked into iTunes Connect? I know that the description can be localized there (under Manage apps -> App -> Version -> Manage

Updating an iOS app in one territory only

主宰稳场 提交于 2019-12-13 14:22:21
问题 Is it possible to push an update to an iOS app, only in a single territory? I have an existing free app, for which I'm developing a significant update. I would like to pilot this update only in one territory, to uncover bugs and experiment with pricing before rolling it out to all territories. Is this possible? 回答1: No, that's not possible - you'll have to publish a new app for that. Or you update for all and then do the location detection at start and lock/unlock the new features. 回答2: Only

How to restrict application distribution to a group of users only via Apple AppStore?

对着背影说爱祢 提交于 2019-12-13 12:03:43
问题 I'm a first time iPhone application developer and I'm developing application for my client who wish to distribute this application to a group of people related to his business only, and as FREE application only. This is such an application which is not meant for general users so we definitely don't want this application is publicly listed in Apple AppStore, rather we want to distribute application to group of people privately. Just like sending them a link to download application via email or

My app rejected with some issues [closed]

…衆ロ難τιáo~ 提交于 2019-12-13 09:34:40
问题 Closed. This question is off-topic. It is not currently accepting answers. Want to improve this question? Update the question so it's on-topic for Stack Overflow. Closed last year . I was trying to publish my app in app store I finished every process they rejected with some reasons, Apps are reviewed on an IPv6 network. Please ensure that your app supports IPv6 networks, as IPv6 compatibility is required. I'm not aware of this thing can anyone explain me what is this and how to solve this