app-store

Apple App Store rejection 5.1.5

狂风中的少年 提交于 2019-12-19 10:52:27
问题 Apple has rejected my application with response below...since i already added the entry for "NSLocationAlwaysUsageDescription" and "NSLocationWhenInUseUsageDescription" in the info.plist but don't know why apple rejected...Can any one help me out ? Your app uses background location services but does not clarify the purpose of its use in the location modal alert as required in the iOS Human Interface Guidelines. We've attached screenshot(s) for your reference. Next Steps Please reconfigure the

Can I have iAds and In-app Purchase to remove ads in one single app?

不羁的心 提交于 2019-12-19 10:40:41
问题 According to Apple Advertising guide: https://developer.apple.com/appstore/resources/approval/guidelines.html#advertising I have confusion about the this point: Apps that contain empty iAd banners will be rejected Does this mean that I cannot have iAds and In-App purchase to remove the iAds from my App for upgrading from Lite version to Pro version? Can anybody suggest how to handle this situation where i have Lite version and Pro version?? Do I need to have 2 apps in App Store? 回答1: This

iPhone: different icon for homescreen and App Store

为君一笑 提交于 2019-12-19 09:44:40
问题 I would like to know if the app icon on the iPhone can be slightly different than the one shown in a large version in Apple's App Store. It was discussed in short here: Tips for a successful AppStore submission? But I wanted to make sure if anyone has more experience with that. To give an example: The New York Times has many words incorporated in its app icon (see http://itunes.apple.com/de/app/nytimes/id284862083?mt=8). Would it be okay to have a full black colored background without the

iTunes API: get 100x100 px icon of an App

廉价感情. 提交于 2019-12-19 09:24:30
问题 I'm using iTunes API to get some informations about apps in App Store. Reading the documentation I saw that "artworkUrl100" parameter, taken from JSON request, will get me a 100x100 icon of the app. I notice that this not works always, and sometimes it contains the url of a biggest icon. Is there a way to get with certainty this icon (100x100 px)? 回答1: You can do that like this. Let say this is your link: http://a223.phobos.apple.com/us/r1000/049/Purple/e0/ed/59/mzi.qaoavtgs.png (from

Embed App Store in my app

99封情书 提交于 2019-12-19 04:51:09
问题 I see games in the App Store that allow you to download other games. Rather than app switching to the App Store to download the other game, it brings up an embedded App Store within the app itself. Zoo Country is an example of an app that does this. The only way I know of to bring someone to the app store to download another app is to do something like this, but this switches apps: [[UIApplication sharedApplication] openURL:[NSURL URLWithString:@"itms://itunes.com/apps/appname"]]; How is Zoo

Embed App Store in my app

房东的猫 提交于 2019-12-19 04:50:58
问题 I see games in the App Store that allow you to download other games. Rather than app switching to the App Store to download the other game, it brings up an embedded App Store within the app itself. Zoo Country is an example of an app that does this. The only way I know of to bring someone to the app store to download another app is to do something like this, but this switches apps: [[UIApplication sharedApplication] openURL:[NSURL URLWithString:@"itms://itunes.com/apps/appname"]]; How is Zoo

My new version of iOS app crash on loading only when loaded from the app store

我只是一个虾纸丫 提交于 2019-12-19 04:15:29
问题 My app crash only on after I loaded it to the app store. Some background, I have tested the app with test flight on multiple physical devices. The app doesn't crash on all devices, first install on a device works fine ( a device that never had the app). Install on a device that had the app before cause the crash on most devices I tested with. That happens even if I first removed the app from the device, and then installed it from the app store. One more thing is that on the devices the crash

Unity IAP not initializing

时光毁灭记忆、已成空白 提交于 2019-12-18 16:52:15
问题 I used the Unity "Purchaser script"(In Unity's IAP example) to test IAP's but they do not initialize on the phone during testing even though they do initialize and pass in the editor. I understand the Unity Editor always passes IAPs so that means I did not do a step somewhere on the Apple side. iTunes connect states that IAPs must be submitted with the app update so I do not see how I could individually create the IAP on iTunes Connect for testing. Can someone please help me understand where

Unity IAP not initializing

Deadly 提交于 2019-12-18 16:51:59
问题 I used the Unity "Purchaser script"(In Unity's IAP example) to test IAP's but they do not initialize on the phone during testing even though they do initialize and pass in the editor. I understand the Unity Editor always passes IAPs so that means I did not do a step somewhere on the Apple side. iTunes connect states that IAPs must be submitted with the app update so I do not see how I could individually create the IAP on iTunes Connect for testing. Can someone please help me understand where

iphone Location Services code that works on OS 4.1 in appstore

元气小坏坏 提交于 2019-12-18 13:36:52
问题 There's a bug in OS 4.1 that has broken location services for some iPhone apps ( https://devforums.apple.com/message/306250 ). Basically location services fails to turn on, and doesn't even ask the user for permission to get their location. The worst thing about the bug is that it doesn't occur when you're installing the app to a device from XCode, it occurs you when you're downloading from the App Store! This makes it almost impossible to test for a fix. Not everyone's app has been affected,