app-store

Check and Remove Unsupported Architecture [x86_64, i386] in IPA / Archive

允我心安 提交于 2019-12-20 08:25:16
问题 Problem: While submitting the app to the App Store the following error is reported: Unsupported Architecture. Your executable contains unsupported architecture '[x86_64, i386] Questions: How can the above error be resolved ? How can I check the architectures used by the archive or IPA ? How can I ensure that the Release archive doesn't include x86_64 and i386 (simulator architectures). Is it only possible through script or is there is a setting in Build Settings or else where ? 回答1: Apple has

Your binary is not optimized for iPhone 5

懵懂的女人 提交于 2019-12-20 05:43:15
问题 I get this error message while submiting my Xamarin.IOS application to App Store. ERROR ITMS-90096: "Your binary is not optimized for iPhone 5 - New iPhone apps and app updates submitted must support the 4-inch display on iPhone 5 and must include a launch image referenced in the Info.plist under UILaunchImages with a UILaunchImageSize value set to {320, 568}. Launch images must be PNG files and located at the top-level of your bundle, or provided within each .lproj folder if you localize

Failed to install iphone application for ad hoc

点点圈 提交于 2019-12-20 04:23:02
问题 I followed the stepped to create a ad hoc carefully: Added the testers team devices to the devices list in iOs Provisioning profile page Created a new distribution profile for ad-hoc In xcode I chose the project and clicked on product->archive. I sent both the archive (ipa file) and mobile provision to the testers team. The application failed to install. I saw an answer of a developer to set in build settings the provisioning file to Code Signing Identities to the distribution profile here In

XCode Error itms-90035 - Invalid signature for GCManager.o

谁说胖子不能爱 提交于 2019-12-20 03:39:28
问题 When I try to send my app to the App Store, I have this error: When I try to validate my code I have a success message. I didn't find the file GCManager.o in my project. I checked twice all App Store provisioning profiles. 回答1: I found two solution for this error: In XCode, go to the "Build Phases" tab of the Project settings. Click on "Copy Bundle Resources". Look for any files named "upload-dsym.sh" and remove them. Clean and Build. Without the unsigned third party upload-dsym.sh files in

Exclude iPhone 4S devices from downloading app

旧城冷巷雨未停 提交于 2019-12-20 03:37:08
问题 I will be releasing an app soon, but I specifically want to support iPhone 5 or later. Is there a way of excluding iPhone 4s devices? My app deployment target is iOS9, and iPhone 4S is the oldest device that can have iOS9, but because of screen size constraints I would prefer not to support those devices. 回答1: No, if you are going to support iPhone you need to support all the iPhones that support the version of the operating system. Apple will reject it for not supporting the 4S. It is a pain

StoreKIt verification error: 21002

笑着哭i 提交于 2019-12-20 03:29:07
问题 On a iPhone 4/iOS 4 device, sandbox App Store is reporting this error during verification. 21002: The data in the receipt-data property was malformed. On a iPhone 5/iOS 6 device, the same code works (status == 0, receipt returned) without any problems. I've restarted the device, made sure the Apple ID is logged out, even made a new test user account. Same result. Any ideas? 回答1: This Error means the JSON Object that you have created to send for verification is not in correct format. {

Mobile App Size on Apple APP Store with Bitcode Enabled

隐身守侯 提交于 2019-12-20 02:28:40
问题 I am new & try to have my First application on App Store. I have made this app in UNITY (5.6) . The issue I'm Facing is the size of Archive generated by Xcode (8.3) , which I have to upload on App Store and is over 100 MB while the same APP on Play store (.apk file) is only 31 MB. See the details Below : For Android its ~ 31 MB (Approx). And for iOS its like : Archive Unity-iphone FILE NAME and File Structure: - Unity-iphone 29-07-17, 10.25 PM. xcarchive : 630.50 MB After Unpacking IT : --

What's the meaning of “App must be built for iOS devices with Retina display”

▼魔方 西西 提交于 2019-12-19 18:22:26
问题 Apple announced that recently: 'Starting May 1, new apps and app updates submitted to the App Store must be built for iOS devices with Retina display and iPhone apps must also support the 4-inch display on iPhone 5'. I wonder what's the meaning of "App must be built for iOS devices with Retina display"? Is there some apps can not run on retina devices? Or it means the graphics must be design for retina devices? If someone submitted an app with OpenGL only for 320*480 devices(3GS), and scales

ERROR ITMS-9000: "Missing or invalid signature.

久未见 提交于 2019-12-19 16:28:20
问题 ERROR ITMS-9000: "Missing or invalid signature. The bundle 'com.google.GPPSignIn3PResources' at bundle path 'Payload/My_app_name.app/GooglePlus.bundle' is not signed using an Apple submission certificate." I was able to submit same build previously now just did UI related few changes and trying to resubmit the build and getting this error. Is there any solution to handle this ?? 回答1: Upgrade to the 1.7.1 version of the Google Plus iOS SDK Difference between 1.7.0 and 1.7.1 bundles is that no

App store app uploading failed with ERROR ITMS-90534 and WARNING ITMS-90703 [duplicate]

假装没事ソ 提交于 2019-12-19 14:19:10
问题 This question already has answers here : App archived with Xcode 11.2 (11B52) rejected: ITMS-90534: Invalid Toolchain (2 answers) Closed last month . I'm trying to upload the app to the app store. But getting the error as below: App Store Connect Operation Error ERROR ITMS-90534: "Invalid Toolchain. Your app was built with an unsupported version of Xcode or SDK. If you plan to submit this build to the App Store, make sure you are using the GM version of Xcode 10.1 and the SDK for iOS 12.1 and