app-store

Is Javascript an “other executable code” for iOS?

只愿长相守 提交于 2019-12-22 05:40:10
问题 In Apple's guidelines, I saw: 2.7 Apps that download code in any way or form will be rejected 2.8 Apps that install or launch other executable code will be rejected What I'm trying to do now is to provide a TextView that allows the users to enter Javascript and run in UIWebView by stringByEvaluatingJavaScriptFromString: So I'm not ' downloading ' any code, and Javascript is not something ' other ' but part of the UIWebView's features. In some ways, its just like running a regular UGC WebApp

Can't click “Ready to Upload Binary” due to IDFA

荒凉一梦 提交于 2019-12-22 05:13:22
问题 I am about to submit an update to my app and when I click "Ready to Upload Binary" I get the question: Does this app use the Advertising Identifier (IDFA)? Since AdMob uses it I select 'YES'. The image below shows what happends as I click 'Continue'. The only problem is: There is no way to select how the app uses IDFA! Does anyone know of how to solve this? 回答1: Try another browser like Safari maybe? Had issues with chrome in the past. 回答2: I had exactly this problem, and it was due to my

Bundle identifier iOS Provisioning Portal

随声附和 提交于 2019-12-22 04:33:28
问题 I'm the Team Agent of an iOS Enterprise Program. I'm trying to add a new app id (the new app-id is never used before in my account, but it's possible it is used by another enterprise account. But, after submit, it says: The bundle identifier you have specified is already in use. Please select another. Why it is happening and how can I solve this? 回答1: App IDs must be globally unique (not just unique within your iTunes account). If you or somebody else has used that bundle ID on another iTunes

How do I set compatible devices to only ARKit compatible devices in Xcode?

核能气质少年 提交于 2019-12-22 04:07:38
问题 How can I make sure my app on iOS AppStore only show compatibility for ARKit enabled devices only? 回答1: The key is arkit for your info.plist file under Required device capabilities. Apple documentation on plist keys (UIRequiredDeviceCapabilities). Key : arkit Description : Include this key if your app requires support for ARKit on the device (that is, an iOS device with an A9 or later processor). Minimum version : iOS 11.0 One important caveat for existing apps is that Apple does not allow

Error when validating iOS App

笑着哭i 提交于 2019-12-22 04:01:36
问题 I am trying to publish an iOS application, however I receive these error when I try to validate my build: Nib file 'Main-iPad~.nib' was not found. Please ensure the specified file is included in the bundle with any required device modifiers appended to the filename Invalid Info.plist: The Info.plist may contain either UIMainStoryboardFile or NSMainNibFile, but it must not contain both keys. For more information, refer to the Information Property List Key Reference. 回答1: It seems you have some

Remove app temporarily from Apple app store

允我心安 提交于 2019-12-22 02:23:24
问题 I want to remove app temporarily from Apple app store. In the iConnect dashboard under pricing and availability there is an option "Remove from sale". Will this remove the app completely ? I want just to unpublish it for couple of weeks then return it back. If it does so, when I return it back available for sale, will it go again under review ? (same version no new binary). 回答1: In the iTunes Connect's > Pricing and Availability section you can easily switch between Available in all

How to link to Update page for our app

大憨熊 提交于 2019-12-22 01:33:55
问题 We prompt users to upgrade their app if they're running an outdated version. When users tap our update button, I use openURL with an address like itms://itunes.apple.com/us/app/our-app-title/id12345?mt=8 to load the App Store app to the listing for our app. With that method, however, the resulting screen has a button labeled "Open" not "Update." If users open the App Store app first, then navigate to our app's listing (or go to the update tab), the button is labeled "Update." Can I pass the

Apple Store App Rejection - Support for external-accessory in the UIBackgroundModes

纵饮孤独 提交于 2019-12-22 00:37:32
问题 I recently had an app rejected by the store for the following reason: Our app declares support for external-accessory in the UIBackgroundModes key in your Info.plist file but does not declare any external accessory protocols supported by your app. The external accessory background mode is intended for apps that communicate with hardware accessories through the External Accessory framework. I have read through some answers of previous people who asked this question but I am unsure on my case.

In-app purchase outside of the appstore

寵の児 提交于 2019-12-22 00:09:57
问题 I'm making an app for a certain museum. Some parts of the app should be restricted only for visitors purchasing tickets with a code printed on them. This code can used to get access to the restricted parts of the app. Is it something apple can reject? 回答1: There is no way apple can reject your app. It has changed strict guidelines of its iOS developer agreement to allow in-app subscriptions outside the App Store. The App Store Review Guidelines states the following: 11.14 Apps can read or

Does the App Store version of Xcode cleanly replace the non-App-Store version?

半城伤御伤魂 提交于 2019-12-21 21:48:31
问题 Does the distribution of Xcode now available from the OS X App Store replace a previous version downloaded directly from the Apple Developer site; or will "switching" from an Apple Developer installation to an App Store installation cause problems? 回答1: You really shouldn't have any problems switching from an installed 4.2 to a Mac App Store "installed" 4.3. All your profiles are stored in ~/Library . All your certificates are in your keychain. I've switched fully to 4.3 and not had a problem