app-store

Error delivering iOS App update. “This bundle is invalid. Apple is not currently accepting applications built with this version of the SDK.”

ⅰ亾dé卋堺 提交于 2019-11-28 13:30:41
I reticently delivered an app to the iOS App store on 1/24/2014. It's an iO7/iPhone only app and everything was delivered correctly. As of yesterday my app was approved and it is currently visible in the App Store. I put together a small update and am currently working on getting it delivered using Application Loader. However, now when I upload my production IPA it gets rejected due to what seems like a sdk error. Messages: Apple's web service operation was not successful Unable to authenticate the package: 806906410.itmsp ERROR ITMS-9000: "This bundle is invalid. Apple is not currently

Submit WatchKit Provisioning Error

旧时模样 提交于 2019-11-28 12:47:25
Currently i try to submit a new app to the store with Xcode 6.2 This App includes a WatchKit Extension. All works fine, but all the time i get one error while submit/validate. In iTunes Connect i created a App with the BundleID etc Also i if check my developer portal there is a provisioning profile with the name "Datulator WatchKit Extension". Anyone can explain me what i m doing wrong? I had the same problem. Here is the solution that worked for me. Technical Q&A QA1830 The beta-reports-active Entitlement Q: How do I resolve the "beta-reports-active" code signing error? https://developer

Same app name but different country and binary

旧巷老猫 提交于 2019-11-28 12:06:02
问题 I have a version of an app that is currently available in the mexico store, but I would like to do a colombia version. The the data used and the UI will change somewhat. Can I create a different binary to upload to a different store and still keep the same app name? I found the question above somewhere with no answer, just editted it a little. I found that question because it is my question now. Can you give me any ideas or advice? Thanks for anyhelp or advice that you can give. 回答1: You can

Submitting iOS app using beta version of xcode?

你。 提交于 2019-11-28 12:06:01
My iOS app is nearly complete, but I read about swift's performance improvements in xcode 6.3 and wanted to take advantage. If I use the latest xcode but compile my app for iOS 8.1 (publicly available) will I have any problems submitting my app? App needs to be compiled with release version of Xcode . I was already using Xcode 6.3 Beta, and it doesn't let me submit to the Appstore. I would not recommend using the beta version of Xcode if you plan to release your app soon. EDIT: You should be able to use GM version. I won't swear to this time, but in the past Apple has always required that

Appstore FailureNo architectures in the binary. Lipo failed to detect any architectures in the bundle executable.” At SoftwareAssets/SoftwareAsset

☆樱花仙子☆ 提交于 2019-11-28 11:57:16
Hi I just tried to upload my app to the app store but it failed with error. ** No architectures in the binary. Lipo failed to detect any architectures in the bundle executable. ** That can also happen when the Cocoapods cache is not in sync, then just pod install solves the issue. Hi I'm glad i found the Answer. The problem was actually with my 'Productname' in info.plist . It was different in my first version. Imeksbank Same thing. Had this issue. I just changed Project -> Build Settings -> Produc Name (wrote: " Wundmanager ") then Project -> General -> Identity -> Bundle Identifier (wrote "

Application is “Ready to Sale” but not reflected on iTunes Store [closed]

社会主义新天地 提交于 2019-11-28 11:53:06
I hold my application for "Developer release after approval" on iTunes Store. I have released my application and current status is "Ready to Sale". I am still not able to see the latest version on the iTunes Store. I am already waiting from last 6 Hours. Could anyone please tell me how much time Apple takes to make live the new version of the application? As per the documentation , Your app version will then be live on the store pending the customary processing times. The delay is due to propagating your application's status across their all iTunes servers. This process usually takes different

iTunes Connect Error when add new IOS App [closed]

删除回忆录丶 提交于 2019-11-28 11:50:28
I am trying to add new iOS App to iTunes Connect . I have all AppID , Development & Distribution Provision certificates for my iOS App. I have already fill all requirements metadata , screenshots , descriptions , etc... in iTunesConnect. However when i save the following error is occurring. I tried with many browsers and all are the same result. My App is Photo/Video App with Universal . How can i solve it? badweasel It's very possible that it's the same problem that I answered over here: Can't upload screenshots for my application in iTunes Connect It's likely just a safari cache issue: Open

Replace one app by another in App Store

守給你的承諾、 提交于 2019-11-28 11:34:45
问题 Good afternoon. There is a project, it is published in appstore. A major update is planned - the project will be fully rewritten. Can I replace an existing application in the App Store with a new one to make it look like a normal update for the user? Can I release an update to a new application in the itunes connect replacing only Bundle Id? Thank you 回答1: This is the standard procedure of updating an existing app. You might want check Apple's docs: https://developer.apple.com/library/content

ios - failing app store ipv6 but can't re-produce

允我心安 提交于 2019-11-28 11:31:06
问题 I have an app that is developed in React Native and uses an API to handle all of the data. The app has already been approved with no problems and no crashing. I have (after WWDC) recently done some updates to the app and tested everything locally as well on a real device. The app works fine with no crashing at all. Apple have come back with the following response: "Performance - 2.1 Your app crashed on iPad and iPhone running iOS 10.2 connected to an IPv6 network when we: 1. Launched app 2.

How do I make my application available on the App Store only for iPhone 3G S or faster devices?

柔情痞子 提交于 2019-11-28 11:16:10
I have an app that runs slowly on an iPhone 3G but is fast enough on an iPhone 3G S. Is there a way to limit the app to be available only for iPhone 3G S and faster devices? I would like to avoid bad comments because 3G or even 2G users download it and then complain about it being too slow. You can set minimum capabilities required to use your application by providing values for the UIRequiredDeviceCapabilities key in your application's Info.plist. In this case, I'd recommend using the opengles-2 capability, because all iOS devices with the post-iPhone 3G S faster hardware support OpenGL ES 2