in-app-purchase

Google Wallet for Digital Goods API vs Google Play In-app Billing

我的未来我决定 提交于 2020-01-02 05:30:10
问题 Wondering whats the difference between Google Wallet Billing APIs and Google Play in-app billing. Whats the advantage of using GooglePlay in-app purchase billing service over Google Wallet billing APIs? I see Wallet APIs also supports Android, then whats the point in using Goole Play IAP app? I'm at a point to implement a cross-platform solution for digital goods purchase in app. My question is what Wallet APIs don't offer over Google Play IAP service? 回答1: There are several Google Wallet

In-App Purchases cannot be added to this version because it has already been submitted for review

心不动则不痛 提交于 2020-01-02 00:55:14
问题 I'm seeing this message on my app details for a version that is in "ready for upload" status: "In-App Purchases cannot be added to this version because it has already been submitted for review." I had submitted the binary (and then put it into "developer rejected" status), for the purpose of testing in-app purchases. From everything I've read so far, if you have both your app binary and app purchase in "waiting for review" status, they will go in together. What is the best option? 1) Submit

IAP in Cross Platform

自作多情 提交于 2020-01-01 19:01:34
问题 I have integrated In App Purchase (Auto-Renewable subscription) in iOS & Android. Both are working fine. I have certain doubts about validating the IAP using cross platforms like: How multiple user when login in one app, how does the subscription for one particular works? (For Example, if user A has standard plan & after logout from the app. If user B logins in the same plan who has premium plan. How the iTunes will manages plan of IAP for particular user?) Also what if user's who has android

In App Purchase / Swift conversion

…衆ロ難τιáo~ 提交于 2020-01-01 17:06:14
问题 I'm trying to convert the tutorial In App Purchase into Swift ( http://www.tutorialspoint.com/ios/ios_in_app_purchase.htm ) I'm having some problems ... For the example below should not call "productsRequest" function? This does not happen! Should call or not? Another problem is the line (function purchaseMyProduct), show me delegate error.. Does it have some problem in the declaration view? var defaultQueue: SKPaymentQueue = SKPaymentQueue.addTransactionObserver (self) Thank you Bonfs

In-app purchase and subscriptions in android apps

喜夏-厌秋 提交于 2020-01-01 16:45:13
问题 Can we have in-app purchase and subscription options in android apps? If yes, how do we implement it? 回答1: Try MoVend:https://movend.com/. It provides different purchase options like paypal, in-app billing, etc. 回答2: Subscriptions are now supported with in-app billing. http://developer.android.com/guide/market/billing/billing_subscriptions.html 回答3: It's called In-App Billing on Android: http://developer.android.com/guide/market/billing/billing_overview.html I don't believe it supports a

Creating InAppPurchase in Cocos2d-x [closed]

99封情书 提交于 2020-01-01 06:39:26
问题 Closed. This question is off-topic. It is not currently accepting answers. Want to improve this question? Update the question so it's on-topic for Stack Overflow. Closed 6 years ago . I am new to Cocos2d-x.I need to create InAppPurchase For Cocos2d-x iOS game (CPP).can anybody help me to create InAppPurchase.or any Tutorials Related to this. Thanks in Advance. 回答1: You can use obj.C version of inAp purchase in .cpp cocos2d-x project. All you need to do is just write bridge cpp class in .mm

iPhone Store Kit returning invalid product ID errors

限于喜欢 提交于 2020-01-01 06:27:16
问题 I am trying to test In App Purchases on my iPhone and running into a problem where the product IDs I request information for end up being returned to me as invalid product IDs in the "didRecieveResponse" method. I have: Created an in store product associated with this app. It's bundle ID matches everything else. It has been cleared for sale and approved by the developer. Made sure my new provisioning profile has in store app purchases enabled and it has the full app name: "com.domain.appname"

iPhone Store Kit returning invalid product ID errors

狂风中的少年 提交于 2020-01-01 06:27:13
问题 I am trying to test In App Purchases on my iPhone and running into a problem where the product IDs I request information for end up being returned to me as invalid product IDs in the "didRecieveResponse" method. I have: Created an in store product associated with this app. It's bundle ID matches everything else. It has been cleared for sale and approved by the developer. Made sure my new provisioning profile has in store app purchases enabled and it has the full app name: "com.domain.appname"

How to consume a purchased item with In-App Purchase on iOS?

社会主义新天地 提交于 2020-01-01 05:38:06
问题 I had an app written on Android using In-App Billing(IAB), now I'm thinking of porting it to iOS. Android's IAB has a concept of "consuming", as all purchased items are maintained by Google Play, not in the app: In Version 3, all in-app products are managed. This means that the user's ownership of all in-app item purchases is maintained by Google Play, and your application can query the user's purchase information when needed. When the user successfully purchases an in-app product, that

App and InApp Purchase second rejection

感情迁移 提交于 2020-01-01 05:00:10
问题 App History: I'm trying to send the update of an app that is already in store. This version is the first with In App Purchase code implemented. I have tested app and inapp,all works in sandbox environment. Naturraly i can't test the official environment until the inapp is approved, but i'm sure that the php script i use verify recipit works because i'm still using it with other apps already in store. First Submit: i have send to review the inapp and the app at the same time,it seems all ok