animation

Animating a “Wobbly Canvas” like in Discord's Login page?

喜欢而已 提交于 2020-01-21 04:53:04
问题 For reference, I'm talking about the dark-gray space in the upper left of Discord's Login Page. For anyone who can't access that link, here's a screenshot: It has a number of effects that are really cool, the dots and (darker shadows) move with the mouse, but I'm more interested in the "wobbly edge" effect, and to a lesser extent the "fast wobble/scale in" on page load (scaling in the canvas on load would give a similar, if not "cheaper" effect). Unfortunately, I can't produce much in the way

Android Animation: Hide/Show Menu

一笑奈何 提交于 2020-01-21 03:57:07
问题 I am trying to add an animation to my app that will hide or show a menu on single tap. Basically something similar to Pulse news readers article view. I am able to animate the menu container. However,the menu does not slide down at the same time as the main container is creating space for the menu holder. I would like to know how to fix this issue. Here is my animation code: if(homeTabBar.getVisibility() == View.GONE){ homeTabBar.setVisibility(View.VISIBLE); final Animation

纯CSS实现枫叶下落

可紊 提交于 2020-01-21 00:57:41
纯CSS实现枫叶下落 教程地址 : 原文地址(YouTube) B站教程 : 原文转载(bilibili) 两个视频的内容相同,第二个为转载 效果图 代码区 以下代码为本人填写,转载请注明教程地址和本贴地址 html <!DOCTYPE html> < html lang = " en " > < head > < meta charset = " UTF-8 " > < meta name = " viewport " content = " width=device-width, initial-scale=1.0 " > < meta http-equiv = " X-UA-Compatible " content = " ie=edge " > < title > Document </ title > < link rel = " stylesheet " href = " css/style.css " > </ head > < body > < section > < h2 > Autumn leaves </ h2 > < div class = " set " > <!-- 中 --> < div > < img src = " img/f1.png " > </ div > < div > < img src = " img/f2.png " > </ div

ANIMATION经典小车动画

故事扮演 提交于 2020-01-20 19:57:18
适用于多个活动场景 1.HTML <body> <div class="old-driver"> <div class="box-false"> <div class="box"> <img class="car" src="car.png"> <img class="gas" src="gas.png"> </div> </div> </div> </body> 2.CSS <style type="text/css" media="screen"> .old-driver { width: 100%; height: 350px; position: relative; overflow: hidden; } @keyframes an-shake { 0%, 100% { transform: translate(1px, 0px) rotate(0deg) } 20% { transform: translate(-2px, -2px) rotate(0.2deg) } 40% { transform: translate(-2px, 1px) rotate(-0.1deg) } 60% { transform: translate(-1px, 2px) rotate(-0.2deg) } 80% { transform: translate(0px, 2px)

CSS 动画(CSS3) animation

…衆ロ難τιáo~ 提交于 2020-01-20 16:38:47
动画是CSS3中具有颠覆性的特征之一,可通过设置多个节点来精确控制一个或一组动画,常用来实现复杂的动画效果。 语法格式: animation:动画名称 动画时间 运动曲线 何时开始 播放次数 是否反方向; 关于几个值,除了名字,动画时间,延时有严格顺序要求其它随意r @keyframes 动画名称 { from{ 开始位置 } 0% to{ 结束 } 100% } animation-iteration-count:infinite; 无限循环播放 animation-play-state:paused; 暂停动画" 小汽车案例 body { background: white; } img { width: 200px; } .animation { animation-name: goback; animation-duration: 5s; animation-timing-function: ease; animation-iteration-count: infinite; } @keyframes goback { 0%{} 49%{ transform: translateX(1000px); } 55%{ transform: translateX(1000px) rotateY(180deg); } 95%{ transform: translateX(0)

07-CSS3动画

一世执手 提交于 2020-01-20 13:51:44
animation animation-name(动画名称) animation-name: keyfamename | none; //检索或设置对象所应用的动画名称 animation-duration(动画持续时间) animation-duration: time; //检索或设置对象动画的持续时间 animation-timing-function ( 动画的过渡类型) annimation-timing-function: ease | linear | ease-in | ease-out | ease-in-out | step-start | step-end | …;  //设置动画过渡类型 // ease:平滑过渡。等同于贝塞尔曲线(0.0,0.0,1.0,1.0)默认值 // linear:线性过渡。等同于贝塞尔曲线(0.25,0.1,0.25,1.0) // ease-in:由慢到快。等同于贝塞尔曲线(0.42,0,1.0,1.0) // ease-out:由快到慢。等同于贝塞尔曲线(0,0,0.58,1.0) //ease-in-out:由慢到快再到慢。等同于贝塞尔曲线(0.42,0,0.58,1.0) //step-start:等同于steps(1,start) //step-end:等同于steps(1,end) //steps(<integer>

Unity C# 检索prefab、animation、scenes未使用的脚本

天涯浪子 提交于 2020-01-20 12:46:30
using UnityEngine; using System; using System.IO; using System.Text; using ICSharpCode.SharpZipLib.Zip; using ICSharpCode.SharpZipLib.Core; using UnityEditor; using UnityEngine.UI; using System.Collections.Generic; public static class CheckPrefabScript { public static List<string> scriptStrs = new List<string>(); public static List<string> unUsed = new List<string>(); [MenuItem("Tools/Check all prefab Script")] public static void DoCheck() { string[] prefabPath = AssetDatabase.FindAssets("t:Prefab", new string[] { "Assets" }); string[] scenePath = AssetDatabase.FindAssets("t:Scene", new string

Adding Start, Stop, Reset button to simple java game

我们两清 提交于 2020-01-20 09:34:25
问题 I am a new coder. I am having trouble adding a start and stop button for this piece of example code that i am working off. I'm sure i have to mess with with Thread.sleep(10); in the game class. This code starts the game when the program is run. is there a way i could add start button to start the thread. I have created j button already. Thanks. Game Class import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.RenderingHints; import java.awt.event.KeyEvent; import java.awt.event

Adding Start, Stop, Reset button to simple java game

只愿长相守 提交于 2020-01-20 09:33:42
问题 I am a new coder. I am having trouble adding a start and stop button for this piece of example code that i am working off. I'm sure i have to mess with with Thread.sleep(10); in the game class. This code starts the game when the program is run. is there a way i could add start button to start the thread. I have created j button already. Thanks. Game Class import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.RenderingHints; import java.awt.event.KeyEvent; import java.awt.event

HTML canvas move circle from a to b with animation

旧时模样 提交于 2020-01-20 08:42:07
问题 I was wondering what would be the best way to move a circle from point A to point B using smooth animation. I get new coordinates with websocket every second and would like to animate the circle move from last point to the new point during that second. I have visualized in this fiddle how the setup would look. I replaced the ws side with manual button input for this test purpose but its missing the function to move the circle. jQuery is welcome too. var x = 100; var y = 50; var r = 10; var