animation

How to animate camera.zoom in three.js with

青春壹個敷衍的年華 提交于 2021-02-08 11:13:05
问题 How to animate the zoom of camera in three.js with orthigraphic camera. Without animation it is very simple. I only have to set camera.zoom = 1 . But I want to animate it with tween.js. There is my codePen: http://codepen.io/anon/pen/yVOOLj?editors=1111 var scene = new THREE.Scene(); var camera = new THREE.OrthographicCamera(640 / -2, 640 / 2, 380 / 2, 380 / -2, -5000, 5000); camera.position.set(100,100,100); camera.zoom = 0.1; var renderer = new THREE.WebGLRenderer(); renderer.setSize( 640,

How to animate a heatmap in Plotly

大憨熊 提交于 2021-02-08 07:57:34
问题 The Plotly documentation on heatmap animation is pretty difficult to understand. Could someone explain how to animate a heatmap? Here is my specific example. import numpy as np from plotly.offline import download_plotlyjs, init_notebook_mode, plot, iplot import plotly.graph_objs as go init_notebook_mode(connected=True) x = np.linspace(0, 1, 200) y = np.linspace(0, 1, 200) xx, yy = np.meshgrid(x, y) def plane_wave(phase): return np.sin(8*np.pi * (xx - phase)) zz = plane_wave(0) trace = go

How to animate a heatmap in Plotly

∥☆過路亽.° 提交于 2021-02-08 07:57:22
问题 The Plotly documentation on heatmap animation is pretty difficult to understand. Could someone explain how to animate a heatmap? Here is my specific example. import numpy as np from plotly.offline import download_plotlyjs, init_notebook_mode, plot, iplot import plotly.graph_objs as go init_notebook_mode(connected=True) x = np.linspace(0, 1, 200) y = np.linspace(0, 1, 200) xx, yy = np.meshgrid(x, y) def plane_wave(phase): return np.sin(8*np.pi * (xx - phase)) zz = plane_wave(0) trace = go

How to animate a heatmap in Plotly

牧云@^-^@ 提交于 2021-02-08 07:57:01
问题 The Plotly documentation on heatmap animation is pretty difficult to understand. Could someone explain how to animate a heatmap? Here is my specific example. import numpy as np from plotly.offline import download_plotlyjs, init_notebook_mode, plot, iplot import plotly.graph_objs as go init_notebook_mode(connected=True) x = np.linspace(0, 1, 200) y = np.linspace(0, 1, 200) xx, yy = np.meshgrid(x, y) def plane_wave(phase): return np.sin(8*np.pi * (xx - phase)) zz = plane_wave(0) trace = go

CSS animation not working for mobile devices

让人想犯罪 __ 提交于 2021-02-08 07:27:32
问题 I am currently working on sidebar navigation for a mobile site and I am trying to include the below animation for the main menu button. This works well on different browsers except for mobile devices running iOS - Safari and Android - Android Browser. What am I missing? Thanks. http://jsfiddle.net/wvck5xnL/ HTML <div class="mainBtn"> <input id="mainmenuBtn" name="exit" type="checkbox" /> <label for="mainmenuBtn"><span class="burger"></span></label> </div> CSS body { padding:0; margin:0;

Create a search animation sliding the text input part from the right to left

寵の児 提交于 2021-02-08 07:26:08
问题 I want to create a animation on search loop icon when hovering in it.First the loop only is displayed like this picture And when I will hover on the loop icon the text input must appear from the right inceasing its width to left and get 100% width. I tried this code jQuery(".main_search .search-field").focusin(function() { jQuery(".main_search .screen-reader-text").css( "display", "none"); }); jQuery(".main_search .search-field").focusout(function() { jQuery(".main_search .screen-reader-text"

Create a search animation sliding the text input part from the right to left

江枫思渺然 提交于 2021-02-08 07:25:29
问题 I want to create a animation on search loop icon when hovering in it.First the loop only is displayed like this picture And when I will hover on the loop icon the text input must appear from the right inceasing its width to left and get 100% width. I tried this code jQuery(".main_search .search-field").focusin(function() { jQuery(".main_search .screen-reader-text").css( "display", "none"); }); jQuery(".main_search .search-field").focusout(function() { jQuery(".main_search .screen-reader-text"

SwiftUI Animation Slide In and Out

霸气de小男生 提交于 2021-02-08 06:33:07
问题 I have a View that will display over another View. The view animation slides in from the right perfectly, but when I click on the Close button, the view disappears without the desired animation of sliding back to the right before disappearing. I have tried using .opacity(self.isShowing ? 1 : 0), but then the View fades in and out, I need it to slide in and out. Other variations have not produced the desired results. What am I doing wrong? Any guidance, even a duplicate solution (that I could

Programatically Set UIImage Animation with WatchKit

前提是你 提交于 2021-02-08 05:25:11
问题 I can't seem to figure out how to programmatically set a new image, via the outlet, and make it start animating. Sequence zeroEntering0.png zeroEntering1.png zeroEntering2.png zeroEntering3.png zeroEntering4.png I imported the sequence of images into the Image.xcassets inside the WatchKit App I can set the image in the interface builder to "zeroEntering" and set animating to "Yes" and it works correctly. However, I want something more dynamic, I need a button press to choose a new animation

UIView animation lags on device

北慕城南 提交于 2021-02-08 05:18:35
问题 I'm using animation in my app and get confused, because animation is lagging on device, on simulator everything seems OK. First I tried to use [UIView beginAnimations:nil context:nil]; [UIView setAnimationDuration:0.3]; [UIView setAnimationCurve:UIViewAnimationCurveEaseOut]; And before commit animation there were something like ~30 lines of code with "if" blocks so I thought this might cause the problem, but then I start to use [UIView animateWithDuration:0.3 delay:0.0 options: