accelerometer

How to measure the speed of car by phone with accelerometer and gyroscope?

旧巷老猫 提交于 2019-11-27 13:29:34
问题 I want to know current speed of car and make a passed path. I have an Android phone with accelerometer and gyroscope which sent me data. This is the data in phone system of coordinate that probably wouldn't the same as coordiante system of car. How I can transform this accelerations and rotations to car system of coordinate? 回答1: The generic answer for your generic question is no . The acceleration measures the changes in the speed, so the best you could get from acceleration, is the speed

Measuring time the vehicle takes to accelerate in iPhone

自作多情 提交于 2019-11-27 13:23:15
问题 How to measure time the vehicle takes to accelerate from 0 to 100 km/h (0-60 mph) in 400meters (a quarter mile) using iPhone accelerometer? I have situation where i need to calculate the time the vehicle takes to accelerate from 0 to 100km/h in a 400 meters(quarter mile),i need to implement this using iPhone accelerometer. 回答1: You can use the acceleration values from the accelerometer to measure the velocity. There is really good paper (Implementing Positioning Algorithms Using

Gravity Compensation in Accelerometer Data

拟墨画扇 提交于 2019-11-27 13:21:16
问题 Given an Accelerometer with 9 DOF (Accelerometer, Gyroscope and Magnetometer) I want to remove/compensate the effect of the gravity in accelerometer reading (Accelerometer can rotate freely). The sensor gives the orientation in quaternion representation relative to a (magnetic)north, west and up reference frame. I found this http://www.varesano.net/blog/fabio/simple-gravity-compensation-9-dom-imus but couldn't understand the basis for the given equation. How could I achieve this given above

Accelerometer Low Pass Filtering

两盒软妹~` 提交于 2019-11-27 12:56:49
Still on the BigNerdRanch iOS Development book. In the Accelerometer chapter, they first implement accelerometer tracking but it's fairly jumpy. They then suggest to apply a low pass filter to it by changing the original code: - (void)accelerometer:(UIAccelerometer *)accelerometer didAccelerate:(UIAcceleration *)acceleration { HypnosisView *hv = (HypnosisView *)[self view]; [hv setXShift:10.0 * [acceleration x]]; [hv setYShift:10.0 * [acceleration y]]; [hv setNeedsDisplay]; } to this: - (void)accelerometer:(UIAccelerometer *)accelerometer didAccelerate:(UIAcceleration *)acceleration {

Transforming accelerometer's data from device's coordinates to real world coordinates

好久不见. 提交于 2019-11-27 12:14:20
I'm really sorry if this is a very basic question, but I have not choice but ask it: How do you translate the accelerometer data from the device coordinates to real world coordinates? I mean, assuming that the accelerometer is giving me somenting like (Ax,Ay,Az) - in device's coordinates -, what transformations should I apply to transform the values into (Ax',Ay',Az') - in real world's coordinates -, so I can use the acceleration vector in real worlds coordinates to calculate if the device is accelerating north, east, south-west,etc? I have been working around this issue during the past few

Is there a way to retrieve multiple sensor data in Android

徘徊边缘 提交于 2019-11-27 11:51:33
I'm trying to get both accelerometer and orientation data. Currently, I created an AccelerometerManager and OrientationManager. They both do the same thing; implement SensorEventListener and retrieve data from values[] in onSensorChanged() listeners. Is there an easier way to do this? It seems like having 2 handlers with duplicate code is uneccessary. Is there a way to access a values[] array with the combined accelerometer and orientation data together? Because of the 2 handlers, I'm also having to do this: orientationManager = new OrientationManager(this); orientationSensorManager =

Point in Tilt Direction - iPhone

两盒软妹~` 提交于 2019-11-27 11:21:02
问题 In my cocos2d game, I have my player sprite and I want to have him move in the direction I tilt my iPhone. I can deal with that, the hardest bit which I can't work out is: How do I make my sprite rotate to point in the direction I am tilting? This is represented very well in the 'Tilt to Live' game on the app store. I want controls just like that. My sprite(for those unfamiliar with cocos2d) does have a rotation value if that helps. Thanks. 回答1: If you don't like the above, here's a simpler

calculating distances using accelerometer

家住魔仙堡 提交于 2019-11-27 11:08:58
After reading many researches and papers beside to many forums about how to measure the distance based on the acceleration data I found the double integration method, but the error related to this method is big and increases by time. In addition I found some people who suggested Kalman filter I read some references about it but it was not clear to me how to use it. also some were talking about the fusion sensors ... but after reading them I did not get any new ideas. so I am still confused and I did not find the right answer to follow .... sorry for this long introduction. Question Let us

Read x y z coordinates of android phone using accelerometer

你说的曾经没有我的故事 提交于 2019-11-27 10:58:20
问题 I am going to develop Android application which needs to read x,y,z coordinates of phone on 3D space . I would like to write a simple code and test on the device.. I am using ginger bread on both the device and emulator. 回答1: To get position from acceleration you need to integrate it twice. Integrating acceleration gives you velocity and integrating the velocity gives you the position. Keep in mind that integrating noise creates drift and integrating drift creates A LOT of drift, the android

Using accelerometer, gyroscope and compass to calculate device's movement in 3D world

倾然丶 夕夏残阳落幕 提交于 2019-11-27 10:53:42
I'm working on an android application which can calculate device's movement in 6 direction. I think I can use acceleration as; " x=a.t^2 " but a is not a constant. And this is the problem. How can I calculate the total movement?? The accelerometer gives you three directions (x, y, z). They are acceleration measurements which is harder to know what the position of the device is. But, remember acceleration is related to position through integration: a(t) = a[x] v(t) = a[x]t + c x(t) = a[x]t ^ 2 + ct + d Problem is you can't know c or d because as you take the derivative the constants drop out.