accelerometer

iphone accelerometer speed and distance

六月ゝ 毕业季﹏ 提交于 2019-11-27 19:12:20
I want to find distance traveled and velocity from accelerometer events. Like iphone's gMeter application is doing. Any suggestion, by which value or formula I should use for that? Thanks in advance. You can use the acceleration values from the accelerometer to measure the velocity and distance. There is really good paper ( Implementing Positioning Algorithms Using Accelerometers ) which explains the errors you get from the accelerometer and the techniques to get the velocity and position from the acceleration values. Some pseudo code: velocity[i] = (acceleration[i] + acceleration[i-1])/2 *

Calculating distance using Linear acceleration android [duplicate]

血红的双手。 提交于 2019-11-27 19:11:48
Possible Duplicate: Android accelerometer accuracy (Inertial navigation) I am using the following code to calculate the distance. tnew and anew are arraylists containing timestamps and accelerations respectively. double distance=0; double init_vel=0; long time_prev=tnew.next(); while(anew.hasNext()) { float temp_acc=anew.next(); long temp_time=tnew.next(); interval=(temp_time-time_prev)/1000f; //milliseconds to seconds double fin_vel=init_vel+(temp_acc*interval); distance+=(init_vel*interval)+0.5f*temp_acc*interval*interval; init_vel=fin_vel; time_prev=temp_time; } Is there any logical mistake

How to read Android accelerometer values in a stable and accurate way?

二次信任 提交于 2019-11-27 18:59:56
问题 In a my project I am trying to control a car using data obtained through the accelerometer of an Android device. (Left, Right, Forward, Reverse). Even though I have managed to read values from the accelerometer the readings are subject to frequent changes even the device is in a stable position. Can someone provide me a better way to do this? Following is the code that I have used import android.content.Context; import android.hardware.Sensor; import android.hardware.SensorEvent; import

Getting Direction Vector in Android

∥☆過路亽.° 提交于 2019-11-27 18:04:34
问题 How can I get a direction vector representing the direction the back of the device is pointing relative to earth coordinates? For example, if place down on a desk (screen facing up) it should read [0,0,-1] and if held vertically facing north it should read [1,0,0], etc. I know how to calculate it from heading, pitch, and roll, as long as those are relative to earth coordinates. To be clear here I am not looking for angular velocity, but the actual current angle relative to the plane tangent

Android Low pass filter and High pass filter

只愿长相守 提交于 2019-11-27 17:44:44
I have a very basic question. What is Low Pass filter and High Pass filter in case of Android Accelerometer? When I see the output from the Accelerometer Sensor, I see If I don't use any filter, (Case : I kept my cell phone idle on table) I get z Axis +ve value. Now If I think using basic physics, it gives me exact value(9.8approx) for small g i.e Acceleration due to gravity. To get the linear acceleration, If I add any force to phone it will change the Accelerometer value, but it will be g + a that I applied. So to get a why can't I just subtract directly from the value I am getting from

Get frequency with highest amplitude from FFT

给你一囗甜甜゛ 提交于 2019-11-27 16:23:41
I have raw accelerometer data in form of x,y,z axes which is smoothened and I applied a band pass filter. Now I want to convert it to frequency domain signal and using the scipy.fftpack.fft to apply FFT. sampling_frequency = 32 def fft(acc_data): N = len(acc_data) fft_data = sp.fftpack.fft(acc_data) freqs = sp.fftpack.fftfreq(N) plt.bar(freqs, np.abs(fft_data)) plt.xlabel('Frequency in Hertz [Hz]') plt.ylabel('Magnitude') plt.title('FFT') plt.show() This figure has no points plotted and is empty. The return value of fft is a complex array. I'm using fftfreq to get the frequency of highest

Accelerometer gravity components

徘徊边缘 提交于 2019-11-27 15:12:26
问题 I know this question is definitely solved somewhere many times already, please enlighten me if you know of their existence, thanks. Quick rundown: I want to compute from a 3 axis accelerometer the gravity component on each of these 3 axes. I have used 2 axes free body diagrams to work out the accelerometer's gravity component in the world X-Z, Y-Z and X-Y axes. But the solution seems slightly off, it's acceptable for extreme cases when only 1 accelerometer axis is exposed to gravity, but for

track small movements of iphone with no GPS

一曲冷凌霜 提交于 2019-11-27 14:50:34
I have to write an application for iphone that tracks the movement of the iphone itself, given its initial position, without ever using GPS. That is, I can only use data provided by the gyroscope and the accelerometer. The distances I need to measure are rather small and the precision I'm looking for is 40-50cm (~2 feet) at the very most. Is this possible? If so, what's the best way to go about it? Also, do you know of any existing (and possibly open source) projects that have implemented this already? Thanks a lot! Ali If you integrate the acceleration twice you get position but the error is

Receive accelerometer updates in background using CoreMotion framework

ⅰ亾dé卋堺 提交于 2019-11-27 14:33:16
I'm using the following code to get accelerometer data (using CoreMotion framework): CMMotionManager *motionManager = [[CMMotionManager alloc] init]; motionManager.accelerometerUpdateInterval = 1.0 / 60.0; [motionManager startAccelerometerUpdatesToQueue:[NSOperationQueue currentQueue] withHandler:^(CMAccelerometerData *accelerometerData, NSError *error) { NSLog(@"ACCELEROMETER DATA = %@",accelerometerData); }]; When the app is in foreground mode, I'm receiving the log, but when it enters background, I receive the log only when the music in the app is playing. I've added the following to app

iOS: Accurately determining energy of a bump from accelerometer output

久未见 提交于 2019-11-27 14:16:12
问题 I am creating a tuning fork app, where you pat the iPhone into the palm of your other hand, or against a soft surface in order to set the fork zinging. So I would like to detect the energy contained in each 'bump' (EDIT: Removed a ton of gumpf) Can anyone help me crack this one? 回答1: Thanks to one of the wizards on freenode's #math channel (thanks Igor), I have a really good working solution. You use the standard method to fire a callback at the maximum frequency possible (100Hz), which will