accelerometer

Using Android gyroscope instead of accelerometer. I find lots of bits and pieces, but no complete code

♀尐吖头ヾ 提交于 2019-11-29 20:42:48
The Sensor Fusion video looks great, but there's no code: http://www.youtube.com/watch?v=C7JQ7Rpwn2k&feature=player_detailpage#t=1315s Here is my code which just uses accelerometer and compass. I also use a Kalman filter on the 3 orientation values, but that's too much code to show here. Ultimately, this works ok, but the result is either too jittery or too laggy depending on what I do with the results and how low I make the filtering factors. /** Just accelerometer and magnetic sensors */ public abstract class SensorsListener2 implements SensorEventListener { /** The lower this is, the

Android Accelerometer Profiling

老子叫甜甜 提交于 2019-11-29 19:55:15
I have written a simple Activity which is a SensorEventListener for Sensor.TYPE_ACCELEROMETER . In my onSensorChanged(SensorEvent event) i just pick the values in X,Y,Z format and write them on to a file. Added to this X,Y,Z is a label, the label is specific to the activity i am performing. so its X,Y,Z,label Like this i obtain my activity profile. Would like to have suggestions on what operations to perform after data collection so as to remove noise and get the best data for an activity. The main intent of this data collection is to construct a user activity detection application using

How to obtain only linear acceleration from accelerometer using gyroscope?

允我心安 提交于 2019-11-29 16:10:07
问题 I have a small remote controlled car going on the room floor. For simplicity let us assume it is moving along say x-axis. Now, the floor seems flat but there are very minute uneven bumps in every surface. So whenever the car is not exactly flat (as it was at starting position) or in other words whenever the car has even slightest of tilt then, Total Acceleration obtained from accelerometer = Linear Acceleration + Acceleration due to tilt My question is how to remove the acceleration due to

finding orientation using getRotationMatrix() and getOrientation()

岁酱吖の 提交于 2019-11-29 14:37:32
问题 Im trying to get the direction of the vector pointing out of the camera, with respect to magnetic north. I'm under the impression that I need to use the values returned from getOrientation(), but I'm not sure what they represent. The values I get from getOrientation() don't change predictably when I change the orientation of the phone (rotating 90 degrees does not change values by 90 degrees). I need to know what the values returned by getOrientation() mean. What I have so far is written

How to get the rotation between accelerometer's axis and motion vector?

十年热恋 提交于 2019-11-29 12:50:25
I'm working on a Pedestrian Navigation System on Android. I am currently trying to get the rotation matrix between the 3-axis accelerometer referential and the motion that is applied to the device. Let's say you are walking straight forward with the device in your hand, but the Y axis of the accelerometer (thus the device's Y axis) is not oriented in the same direction as the one you're heading yourself (basically you're holding the device in an awkward way). Then if I want to apply distances (based on step detection), it would be wrong to apply them to the accelerometer referential (which I

Calculating user moving speed in android

こ雲淡風輕ζ 提交于 2019-11-29 10:42:43
问题 I need to calculate Speed with which the user is moving . So we need two things to calculate speed which are GPS and Accelerometer . But both have their limitations. 1) GPS is not available all the time.While I getting the current location of user always I am getting from Network provider only and not from GPS . 2) Accelerometer is not accurate. So which approach should I go with? 回答1: An implementation, based on the GPS, is available at this link 回答2: The most accurate results can be

Detect a speed in android

蓝咒 提交于 2019-11-29 08:11:30
is it possible to detect a speed of a car using GPS or accelerometer in android phone ? can anyone give me the road map to implement this ? Yes, it's possible using GPS via object of Location class. There is getSpeed() method in this class. It's very easy to find code of getting location. Check this link for example. 来源: https://stackoverflow.com/questions/4497234/detect-a-speed-in-android

Rotate object in Unity 3D

依然范特西╮ 提交于 2019-11-29 07:29:47
I can use the following code to rotate object using accelerometer. transform.rotation = Quaternion.LookRotation(Input.acceleration.normalized, Vector3.up); But i would like to rotate object like for example screen is rotating - 0, 90, 180 and 360 degrees. How can I do it using Unity 3D? user5819 You can use transform.rotation like this: transform.rotation = new Quaternion(rotx, roty, rotz, rotw); OR You can use transform.Rotate like this: transform.Rotate(rotx, roty, rotz); Documentation for Quaternion Documentation for transform.rotation Example for Rotating screen with accelerometer input:

How to read Android accelerometer values in a stable and accurate way?

送分小仙女□ 提交于 2019-11-29 05:13:33
In a my project I am trying to control a car using data obtained through the accelerometer of an Android device. (Left, Right, Forward, Reverse). Even though I have managed to read values from the accelerometer the readings are subject to frequent changes even the device is in a stable position. Can someone provide me a better way to do this? Following is the code that I have used import android.content.Context; import android.hardware.Sensor; import android.hardware.SensorEvent; import android.hardware.SensorEventListener; import android.hardware.SensorManager; public class

Getting Direction Vector in Android

不打扰是莪最后的温柔 提交于 2019-11-29 03:50:39
How can I get a direction vector representing the direction the back of the device is pointing relative to earth coordinates? For example, if place down on a desk (screen facing up) it should read [0,0,-1] and if held vertically facing north it should read [1,0,0], etc. I know how to calculate it from heading, pitch, and roll, as long as those are relative to earth coordinates. To be clear here I am not looking for angular velocity, but the actual current angle relative to the plane tangent to the earth. So if the device is held vertically and facing north, the angle "alpha" should read 0 or