I want to use c++ code in c# for unity using CLR.
The program works properly outside of unity, but inside of engine it gives me an error:
"cs0227: unsafe code requires the 'unsafe' command line option to be specified"
I am really confused, because the project builds successfully in visual studio (without any errors or warnings). I have "allow unsafe" button activated.
using UnityEngine; using System.Collections; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; public class newspawn_real : MonoBehaviour { void Start () { unsafe { fixed (int * p = &bam[0, 0, 0]) { CppWrapper.CppWrapperClass controlCpp = new CppWrapper.CppWrapperClass(); controlCpp.allocate_both(); controlCpp.fill_both(); controlCpp.fill_wrapper(); }