Unity 2017.2.0f3 with Facebook 7.10.1 build error FormatException: Input string was not in the correct format

匿名 (未验证) 提交于 2019-12-03 03:03:02

问题:

I am building a Unity project (targeting Android) under Unity 2017.2.0f3 (64bit MacOS High Sierra) with Facebook's Unity plugin v7.10.1 (released a few days ago), and am seeing this error at BUILD time:

FormatException: Input string was not in the correct format System.Int64.Parse (System.String s) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Int64.cs:458) System.Convert.ToInt64 (System.String value) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Convert.cs:1404) Google.VersionHandler+FileMetadata.CalculateVersion (System.String versionString) Google.VersionHandler+FileMetadata.CalculateVersion () Google.VersionHandler+FileMetadataByVersion.Add (Google.FileMetadata metadata) Google.VersionHandler+FileMetadataSet.Add (Google.FileMetadata metadata) Google.VersionHandler+FileMetadataSet.ParseFromFilenames (System.String[] filenames) Google.VersionHandler.UpdateVersionedAssets (Boolean forceUpdate) Google.VersionHandler..cctor () Rethrow as TypeInitializationException: An exception was thrown by the type initializer for Google.VersionHandler Facebook.Unity.Editor.AndroidSupportLibraryResolver.setupDependencies () Facebook.Unity.Editor.AndroidSupportLibraryResolver..cctor () Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. System.Reflection.MonoCMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:519) System.Reflection.MonoCMethod.Invoke (BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:528) System.Reflection.ConstructorInfo.Invoke (System.Object[] parameters) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/ConstructorInfo.cs:77) System.Activator.CreateInstance (System.Type type, Boolean nonPublic) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Activator.cs:372) System.Activator.CreateInstance (System.Type type) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Activator.cs:254) UnityEditor.AssetPostprocessingInternal.GetMeshProcessorVersions () (at /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPostprocessor.cs:164) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) 

I'm building for Android.

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