three.js version 0.0.70, blender version 2.73a
I have a scene exported from blender to three.js json format using new io_three
(not io_three_mesh
) exporter.
I'm able to import the scene into three.js using ObjectLoader
:
var objectLoader = new THREE.ObjectLoader(); objectLoader.load('assets/models/exportedScene.json', function(imported) { scene.add(imported); });
Unfortunatelly, no texture is applied to an object, only the material. As I see from exportedScene.json
file, there is an info about texture in file:
"images": [{ "url": "blue.jpg", "uuid": "DFE5BBBF-601B-48EA-9C05-B9CB9C07D92E", "type": "Geometry", "name": "blue.jpg" }], "materials": [{ "color": 200962, "specular": 5066061, "shininess": 8, "ambient": 200962, "depthTest": true, "depthWrite": true, "name": "partitionMat", "emissive": 0, "uuid": "A705A33F-68C1-489C-A702-89A0140247AB", "blending": "NormalBlending", "vertexColors": false, "map": "73277351-6CCF-4E84-A9F0-D275A101D842", "type": "MeshPhongMaterial" }], "textures": [{ "minFilter": "LinearMipMapLinearFilter", "wrap": ["RepeatWrapping","RepeatWrapping"], "magFilter": "LinearFilter", "mapping": "UVMapping", "image": "DFE5BBBF-601B-48EA-9C05-B9CB9C07D92E", "repeat": [1,1], "name": "carpetTexture", "anisotropy": 1.0, "uuid": "73277351-6CCF-4E84-A9F0-D275A101D842", "type": "Geometry" }],
But as I said before, no texture is applied. I tried placing texture file near the html with js script, but it didn't work.
Maybe my initial approach is incorrect and I should import textures similar to http://threejs.org/examples/webgl_loader_obj.html? However, this one is about using ObjLoader (not ObjectLoader), and I'm not sure if it's correct.