可以将文章内容翻译成中文,广告屏蔽插件可能会导致该功能失效(如失效,请关闭广告屏蔽插件后再试):
问题:
Any portable code that uses bitfields seems to distinguish between little- and big-endian platforms. See the declaration of struct iphdr in linux kernel for an example of such code. I fail to understand why bit endianness is an issue at all.
As far as I understand, bitfields are purely compiler constructs, used to facilitate bit level manipulations.
For instance, consider the following bitfield: struct ParsedInt { unsigned int f1:1; unsigned int f2:3; unsigned int f3:4; }; uint8_t i; struct ParsedInt *d = &i;
Here, writing d->f2
is simply a compact and readable way of saying (i>>1) & (1.
However, bit operations are well-defined and work regardless of the architecture. So, how come bitfields are not portable?
回答1:
By the C standard, the compiler is free to store the bit field pretty much in any random way it wants. You can never make any assumptions of where the bits are allocated. Here are just a few bit-field related things that are not specified by the C standard:
Unspecified behavior
- The alignment of the addressable storage unit allocated to hold a bit-field (6.7.2.1).
Implementation-defined behavior
- Whether a bit-field can straddle a storage-unit boundary (6.7.2.1).
- The order of allocation of bit-fields within a unit (6.7.2.1).
Big/little endian is of course also implementation-defined. This means that your struct could be allocated in the following ways (assuming 16 bit ints):
PADDING : 8 f1 : 1 f2 : 3 f3 : 4 or PADDING : 8 f3 : 4 f2 : 3 f1 : 1 or f1 : 1 f2 : 3 f3 : 4 PADDING : 8 or f3 : 4 f2 : 3 f1 : 1 PADDING : 8
Which one applies? Take a guess, or read in-depth backend documentation of your compiler. Add the complexity of 32-bit integers, in big- or little endian, to this. Then add the fact that the compiler is allowed to add any number of padding bytes anywhere inside your bit field, because it is treated as a struct (it can't add padding at the very beginning of the struct, but everywhere else).
And then I haven't even mentioned what happens if you use plain "int" as bit-field type = implementation-defined behavior, or if you use any other type than (unsigned) int = implementation-defined behavior.
So to answer the question, there is no such thing as portable bit-field code, because the C standard is extremely vague with how bit fields should be implemented. The only thing bit-fields can be trusted with is to be chunks of boolean values, where the programmer isn't concerned of the location of the bits in memory.
The only portable solution is to use the bit-wise operators instead of bit fields. The generated machine code will be exactly the same, but deterministic. Bit-wise operators are 100% portable on any C compiler for any system.
回答2:
As far as I understand, bitfields are purely compiler constructs
And that's part of the problem. If the use of bit-fields was restricted to what the compiler 'owned', then how the compiler packed bits or ordered them would be of pretty much no concern to anyone.
However, bit-fields are probably used far more often to model constructs that are external to the compiler's domain - hardware registers, the 'wire' protocol for communications, or file format layout. These thing have strict requirements of how bits have to be laid out, and using bit-fields to model them means that you have to rely on implementation-defined and - even worse - the unspecified behavior of how the compiler will layout the bit-field.
In short, bit-fields are not specified well enough to make them useful for the situations they seem to be most commonly used for.
回答3:
ISO/IEC 9899: 6.7.2.1 / 10
It is safer to use bit shift operations instead of making any assumptions on bit field ordering or alignment when trying to write portable code, regardless of system endianness or bitness.
Also see EXP11-C. Do not apply operators expecting one type to data of an incompatible type.
回答4:
Bit field accesses are implemented in terms of operations on the underlying type. In the example, unsigned int
. So if you have something like:
struct x { unsigned int a : 4; unsigned int b : 8; unsigned int c : 4; };
When you access field b
, the compiler accesses an entire unsigned int
and then shifts and masks the appropriate bit range. (Well, it doesn't have to, but we can pretend that it does.)
On big endian, layout will be something like this (most significant bit first):
AAAABBBB BBBBCCCC
On little endian, layout will be like this:
BBBBAAAA CCCCBBBB
If you want to access the big endian layout from little endian or vice versa, you'll have to do some extra work. This increase in portability has a performance penalty, and since struct layout is already non-portable, language implementors went with the faster version.
This makes a lot of assumptions. Also note that sizeof(struct x) == 4
on most platforms.
回答5:
The bit fields will be stored in a different order depending on the endian-ness of the machine, this may not matter in some cases but in other it may matter. Say for example that your ParsedInt struct represented flags in a packet sent over a network, a little endian machine and big endian machine read those flags in a different order from the transmitted byte which is obviously a problem.