Play sound continuously onTouch()

旧城冷巷雨未停 提交于 2019-12-01 21:39:19

Their have may solution according to your question method-1 simply you can override on touch method by touching sound is started.

    @Override
            public boolean onTouch(View v, MotionEvent event) {
                switch (event.getAction()) {
                case MotionEvent.ACTION_DOWN:
                    mPlayer.setLooping(true);
                    mPlayer.start();
                    break;
                case MotionEvent.ACTION_UP:
                    mPlayer.pause();
                    break;
                }
                return true;
            }
    //or
    public boolean onTouch(View v, MotionEvent me) {
    switch(me.getAction()) {
        case MotionEvent.ACTION_DOWN:
            if(!mPlayer.isPlaying()) mPlayer.start();
            break;
        case MotionEvent.ACTION_UP:
            if(mPlayer.isPlaying()) mPlayer.stop();
            break;
    }
}

method-2 you can also use runnable tread or run method

Boolean IsPressed = false;
Button mbtn = (Button) findViewById(R.id.mbtn);

then add a thread, in the method run add this code

@Override
public void run(){
      while(!btnIsPressed){
          myfunction();
      }
}

now, in method onCreate , add a listener to change value of the boolean to true e.g like this

mbtn.addOnClickListener( new OnClickListener(){

   @Overrride
   public void onClick(View v){
      btnIsPressed = true;
   }
});

Edited: i have include another method-3 here we run a thread whenever you touch view, it check isPress or not if view is touched then sound is repeated until unless when you release view from touch.

here i posted whole code for you answer

public class Soundstuff extends Activity implements OnTouchListener {
    SoundPool sP;
    boolean isPress = false;
    int gunshot = 0;
    private Handler handler = new Handler();

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        View v = new View(this);
        setContentView(v);

        v.setOnTouchListener(this);

        sP = new SoundPool(2, AudioManager.STREAM_MUSIC, 0);
        gunshot = sP.load(this, R.raw.gunshot, 1);

    }

    private Runnable runnable = new Runnable() {

        @Override
        public void run() {
            /* do what you need to do */
            if (isPress) {
                sP.play(gunshot, 1, 1, 0, 0, 1);
                /* and here comes the "trick" */
                handler.postDelayed(this, 300);
            } else {
            }
        }
    };

    @Override
    public boolean onTouch(View v, MotionEvent event) {
        switch (event.getAction()) {
        case MotionEvent.ACTION_DOWN:
            isPress = true;
            handler.postDelayed(runnable, 300);
            break;

        case MotionEvent.ACTION_UP:
            isPress = false;
            handler.postDelayed(runnable, 300);
            break;
        }

        return true;
    }
}

hope this will solve your problem.

use SoundPool instead of MediaPlayer.

SoundPool sP = new SoundPool(2, AudioManager.STREAM_MUSIC, 0);
gunshot = sP.load(this, R.raw.gunshot, 1);
sP.play(gunshot, 1, 1, 0, 0, 1);

agree with @haresh : try this one ..

runOnUiThread(new Runnable() {
                    public void run() {

                        if (pd.isShowing()) {

                            pd.dismiss();
                        }
                        Toast.makeText(getApplicationContext(), "" + msg,
                                Toast.LENGTH_LONG).show();

                    }
                });

here I m closing progress dialog and display some msg on screen .you can start or stop your media player like this way .

you can use SoundPool instead of MediaPlayer for better performance.

  • SoundPool play sound imidiatly.
  • you can play 3+ sounds in parallel.
  • We make use of the setRate across it's full range [0.5f-2.0f].

for sounds like gunshoot, or knocking door sound etc, use SoundPool cause it has a lot advantages as compare to MediaPlayer. http://developer.android.com/reference/android/media/SoundPool.html http://examples.javacodegeeks.com/android/android-soundpool-example/

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