Synchronizing on an Integer value [duplicate]

青春壹個敷衍的年華 提交于 2019-11-26 13:10:46

You really don't want to synchronize on an Integer, since you don't have control over what instances are the same and what instances are different. Java just doesn't provide such a facility (unless you're using Integers in a small range) that is dependable across different JVMs. If you really must synchronize on an Integer, then you need to keep a Map or Set of Integer so you can guarantee that you're getting the exact instance you want.

Better would be to create a new object, perhaps stored in a HashMap that is keyed by the Integer, to synchronize on. Something like this:

public Page getPage(Integer id) {
  Page p = cache.get(id);
  if (p == null) {
    synchronized (getCacheSyncObject(id)) {
      p = getFromDataBase(id);
      cache.store(p);
    }
  }
}

private ConcurrentMap<Integer, Integer> locks = new ConcurrentHashMap<Integer, Integer>();

private Object getCacheSyncObject(final Integer id) {
  locks.putIfAbsent(id, id);
  return locks.get(id);
}

To explain this code, it uses ConcurrentMap, which allows use of putIfAbsent. You could do this:

  locks.putIfAbsent(id, new Object());

but then you incur the (small) cost of creating an Object for each access. To avoid that, I just save the Integer itself in the Map. What does this achieve? Why is this any different from just using the Integer itself?

When you do a get() from a Map, the keys are compared with equals() (or at least the method used is the equivalent of using equals()). Two different Integer instances of the same value will be equal to each other. Thus, you can pass any number of different Integer instances of "new Integer(5)" as the parameter to getCacheSyncObject and you will always get back only the very first instance that was passed in that contained that value.

There are reasons why you may not want to synchronize on Integer ... you can get into deadlocks if multiple threads are synchronizing on Integer objects and are thus unwittingly using the same locks when they want to use different locks. You can fix this risk by using the

  locks.putIfAbsent(id, new Object());

version and thus incurring a (very) small cost to each access to the cache. Doing this, you guarantee that this class will be doing its synchronization on an object that no other class will be synchronizing on. Always a Good Thing.

Integer.valueOf() only returns cached instances for a limited range. You haven't specified your range, but in general, this won't work.

However, I would strongly recommend you not take this approach, even if your values are in the correct range. Since these cached Integer instances are available to any code, you can't fully control the synchronization, which could lead to a deadlock. This is the same problem people have trying to lock on the result of String.intern().

The best lock is a private variable. Since only your code can reference it, you can guarantee that no deadlocks will occur.

By the way, using a WeakHashMap won't work either. If the instance serving as the key is unreferenced, it will be garbage collected. And if it is strongly referenced, you could use it directly.

Tom Hawtin - tackline

Use a thread-safe map, such as ConcurrentHashMap. This will allow you to manipulate a map safely, but use a different lock to do the real computation. In this way you can have multiple computations running simultaneous with a single map.

Use ConcurrentMap.putIfAbsent, but instead of placing the actual value, use a Future with computationally-light construction instead. Possibly the FutureTask implementation. Run the computation and then get the result, which will thread-safely block until done.

Using synchronized on an Integer sounds really wrong by design.

If you need to synchronize each item individually only during retrieve/store you can create a Set and store there the currently locked items. In another words,

// this contains only those IDs that are currently locked, that is, this
// will contain only very few IDs most of the time
Set<Integer> activeIds = ...

Object retrieve(Integer id) {
    // acquire "lock" on item #id
    synchronized(activeIds) {
        while(activeIds.contains(id)) {
            try { 
                activeIds.wait();   
            } catch(InterruptedExcption e){...}
        }
        activeIds.add(id);
    }
    try {

        // do the retrieve here...

        return value;

    } finally {
        // release lock on item #id
        synchronized(activeIds) { 
            activeIds.remove(id); 
            activeIds.notifyAll(); 
        }   
    }   
}

The same goes to the store.

The bottom line is: there is no single line of code that solves this problem exactly the way you need.

How about a ConcurrentHashMap with the Integer objects as keys?

You could have a look at this code for creating a mutex from an ID. The code was written for String IDs, but could easily be edited for Integer objects.

As you can see from the variety of answers, there are various ways to skin this cat:

  • Goetz et al's approach of keeping a cache of FutureTasks works quite well in situations like this where you're "caching something anyway" so don't mind building up a map of FutureTask objects (and if you did mind the map growing, at least it's easy to make pruning it concurrent)
  • As a general answer to "how to lock on ID", the approach outlined by Antonio has the advantage that it's obvious when the map of locks is added to/removed from.

You may need to watch out for a potential issue with Antonio's implementation, namely that the notifyAll() will wake up threads waiting on all IDs when one of them becomes available, which may not scale very well under high contention. In principle, I think you can fix that by having a Condition object for each currently locked ID, which is then the thing that you await/signal. Of course, if in practice there's rarely more than one ID being waited on at any given time, then this isn't an issue.

Steve,

your proposed code has a bunch of problems with synchronization. (Antonio's does as well).

To summarize:

  1. You need to cache an expensive object.
  2. You need to make sure that while one thread is doing the retrieval, another thread does not also attempt to retrieve the same object.
  3. That for n-threads all attempting to get the object only 1 object is ever retrieved and returned.
  4. That for threads requesting different objects that they do not contend with each other.

pseudo code to make this happen (using a ConcurrentHashMap as the cache):

ConcurrentMap<Integer, java.util.concurrent.Future<Page>> cache = new ConcurrentHashMap<Integer, java.util.concurrent.Future<Page>>;

public Page getPage(Integer id) {
    Future<Page> myFuture = new Future<Page>();
    cache.putIfAbsent(id, myFuture);
    Future<Page> actualFuture = cache.get(id);
    if ( actualFuture == myFuture ) {
        // I am the first w00t!
        Page page = getFromDataBase(id);
        myFuture.set(page);
    }
    return actualFuture.get();
}

Note:

  1. java.util.concurrent.Future is an interface
  2. java.util.concurrent.Future does not actually have a set() but look at the existing classes that implement Future to understand how to implement your own Future (Or use FutureTask)
  3. Pushing the actual retrieval to a worker thread will almost certainly be a good idea.
Julien Chastang

See section 5.6 in Java Concurrency in Practice: "Building an efficient, scalable, result cache". It deals with the exact issue you are trying to solve. In particular, check out the memoizer pattern.


(source: umd.edu)

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