Z-buffer issue with BufferGeometry in ParticleSystem

为君一笑 提交于 2019-12-01 14:00:27

You are confused. The texture is transparent, and remains so when switching to BufferGeometry.

What is happening, is that with BufferGeometry, the particles are not rendered in sorted order -- they are rendered in the order you specify in the buffer.

If you want to use BufferGeometry, you can set

material.alphaTest = 0.5.

Then, in your case, things should look fine.

three.js r.60

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