Where should I look at if I want to switch between float and double precision at compile time. Its like, if user wants everything in float instead of double precision how I can maintain this flexibility? In other words, how should I define a variable that could be either float or double precision conditionally?
If it is OK to make the switch at compile time, a simple typedef would do:
#ifdef USE_DOUBLES
typedef double user_data_t;
#else
typedef float user_data_t;
#endif
Use user_data_t in your code, and set USE_DOUBLES if you want doubles at compile time:
g++ -DUSE_DOUBLES=1 myprogram.cpp
Without knowing exactly how you intent to use the data, it's hard to recommend the correct solution.
Have a look at the union date type.
http://msdn.microsoft.com/en-us/library/5dxy4b7b(v=VS.80).aspx
Templates would also be a viable option depending on the usage.
I prefer not to have #defines in my code.
I would have two different headers with two different typedefs, and allow build options to choose which header is included.
来源:https://stackoverflow.com/questions/14511910/switching-between-float-and-double-precision-at-compile-time