问题
I'm wondering if it's possible to create a map of pointers of inherited classes. Here's an example of what I'm trying to do:
#include <string>
#include <map>
using namespace std;
class BaseClass
{
string s;
};
class Derived1 : public BaseClass
{
int i;
};
class Derived2 : public Derived1
{
float f;
};
// Here's what I was trying, but isn't working
template<class myClass>
map<string, myClass>m;
int main()
{
// Add BaseClasses, Derived1's, and/or Derived2's to m here
return 0;
}
The errors I get are:
main.cpp(23): error C2133: 'm' : unknown size main.cpp(23): error C2998: 'std::map<std::string,myClass>m' : cannot be a template definition
I get why I'm getting this error, but I'm wondering if it's possible to create a map that can hold different levels of inherited classes? If not, is it possible to create some sort of management system that can hold various class types? Or would I have to make different maps/vectors/arrays/etc. for each type of class?
回答1:
Yes you can store inherited classes in map, but pointers to them, not objects themselves. Here's a short example (it lacks memory management on pointers)
#include <iostream>
#include <string>
#include <map>
#include <utility>
using namespace std;
class BaseClass
{
string s;
public:
BaseClass() { s = "BaseClass";}
virtual void print()
{
cout << s << std::endl;
}
};
class Derived1 : public BaseClass
{
int i;
public:
Derived1() { i = 10; }
void print()
{
cout << i << std::endl;
}
};
class Derived2 : public Derived1
{
float f;
public:
Derived2() { f = 4.3;}
void print()
{
cout << f << std::endl;
}
};
int main()
{
map<string, BaseClass*>m;
m.insert(make_pair("base", new BaseClass()));
m.insert(make_pair("d1", new Derived1()));
m.insert(make_pair("d2", new Derived2()));
m["base"]->print();
m["d1"]->print();
m["d2"]->print();
return 0;
}
回答2:
First things first:
template<class myClas>
map<string, myClass> m;
This is not valid C++ and could only mean something like a template alias, but I believe, that is not what you are looking for.
Storing polymorphic objects in C++ is complicated by slicing (constructing a value of the base type from a value of a derived type). Dynamic polymorphism can only be handled through references or pointers. You could potentially use std::ref or boost::ref for situations in which the map will only be passed down the callstack, but this requires some care. Often, storing pointers to the base is the way to go: std::map<std::string, base*>. Managing deallocation yourself is rather tedious and either std::map<std::string, std::unique_ptr> or std::map<std::string, std::shared_ptr> are preferred, depending if you need shared semantics or not.
Basic example. Someone should replace this with something more meaningful.
#include <memory>
#include <string>
#include <map>
#include <iostream>
class animal
{
public:
virtual ~animal() {};
virtual void make_sound() const = 0;
};
class dog : public animal
{
public:
void make_sound() const { std::cout << "bark" << std::endl; }
};
class bird : public animal
{
public:
void make_sound() const { std::cout << "chirp" << std::endl; }
};
int main()
{
std::map<std::string, std::unique_ptr<animal>> m;
m.insert(std::make_pair("stupid_dog_name", new dog));
m.insert(std::make_pair("stupid_bird_name", new bird));
m["stupid_dog_name"]->make_sound();
return 0;
}
回答3:
You may have template on classes and functions, but not on instances.
You should stick to the map to BaseClass*'es.
回答4:
Below is the expansion of solution suggested by anton.
#include <iostream>
#include <string>
#include <map>
#include <utility>
using namespace std;
class BaseClass
{
string s;
public:
BaseClass() { s = "BaseClass";}
virtual ~ BaseClass(){}
virtual void print()=0;
};
class Derived1 : public BaseClass
{
int i;
public:
Derived1() { i = 10; }
void print()
{
cout << i << std::endl;
}
};
class Derived2 : public Derived1
{
float f;
public:
Derived2() { f = 4.3;}
void print()
{
cout << f << std::endl;
}
};
class factory
{
map<string, BaseClass*>m;
BaseClass* obj;
public:
factory()
{
obj=NULL;
}
BaseClass* FindType(string s);
void AddType(string s,BaseClass *obj);
void deleter();
~factory(){cout<<"deleting objects from map"<<endl;
deleter();
}
};
void factory :: AddType(string s,BaseClass* obj)
{
m.insert(make_pair(s,obj ));
}
void factory ::deleter ()
{
for (auto pObj = m.begin( );
pObj != m.end( ); ++pObj) {
delete pObj->second;
}
m.clear( );
}
BaseClass* factory::FindType(string s)
{
if(m.find(s)!=m.end())
{
return m[s];
}
return NULL;
}
int main()
{
BaseClass* obj;
factory fact_obj;
fact_obj.AddType("d1",new Derived1());
fact_obj.AddType("d2",new Derived2());
obj=fact_obj.FindType("d1");
if(obj!=NULL)
{
obj->print();
}
obj=fact_obj.FindType("d2");
if(obj!=NULL)
{
obj->print();
}
return 0;
}
来源:https://stackoverflow.com/questions/8627771/can-you-create-a-stdmap-of-inherited-classes