Performance of integer and bitwise operations on GPU

浪尽此生 提交于 2019-12-01 02:32:29
Louis Ricci

This question was partially answered Integer calculations on GPU

In short modern GPUs have equivalent INT and FP performance for 32bit data. So your logical operations will run at the same speed.

From a programming perspective you will lose performance if you are dealing with SCALAR integer data. GPUs like working with PARALLEL and PACKED operations.

for(int i=0; i<LEN_VEC4; i++)
    VEC4[i] = VEC4[i] * VEC4[i]; // (x,y,z,w) * (x,y,z,w)

If you're doing something like...

for(int i=0; i<LEN_VEC4; i++)
    VEC4[i].w = (VEC4[i].x & 0xF0F0F0F0) | (VEC4[i].z ^ 0x0F0F0F0F) ^ VEC4[i].w;

...doing many different operations on elements of the same vector you will run into performance problems.

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