I get the pixels from BufferedImage using the method getRGB(). The pixels are stored in array called data[]. After some manipulation on data array, I need to create a BufferedImage again so that I can pass it to a module which will display the modified image, from this data array, but I am stuck with it.
BufferedImage bufferedImage = new BufferedImage(width, height, BufferedImage.TYPE_INT_RGB);
Then set the pixels again.
bufferedImage.setRGB(x, y, your_value);
PS: as stated in the comments, please use the answer from @TacticalCoder
I get the pixels from the BufferedImage using the method getRGB(). The pixels are stored in array called data[].
Note that this can possibly be terribly slow. If your BufferedImage supports it, you may want to instead access the underlying int[] and directly copy/read the pixels from there.
For example, to fastly copy your data[] into the underlying int[] of a new BufferedImage:
BufferedImage bi = new BufferedImage( w, h, BufferedImage.TYPE_INT_ARGB );
final int[] a = ( (DataBufferInt) res.getRaster().getDataBuffer() ).getData();
System.arraycopy(data, 0, a, 0, data.length);
Of course you want to make sure that your data[] contains pixels in the same representation as your BufferedImage (ARGB in this example).
You can set the RGB (int) values for the pixels in the new image using the setRGB methods.
来源:https://stackoverflow.com/questions/9396159/how-do-i-create-a-bufferedimage-from-array-containing-pixels