Auto advancing state machine with Stateless

北慕城南 提交于 2019-11-30 19:57:52

Given that I found no native solution on Stateless to do what I asked, I ended up wrapping the .Fire(trigger) in a task

Task.Start(() => _stateMachine.Fire(trigger));

Doing so, means that the state machine does not advance itself per say, but it's rather advanced by an external source, solving the SO exception.

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