Getting a CGImage from CIImage

房东的猫 提交于 2019-11-30 17:17:27
Joris Kluivers

See the CIContext documentation for createCGImage:fromRect:

CGImageRef img = [myContext createCGImage:ciImage fromRect:[ciImage extent]];

From an answer to a similar question: https://stackoverflow.com/a/10472842/474896

Also since you have a CIImage to begin with, you could use CIFilter to actually crop your image.

Swift 3, Swift 4 and Swift 5

Here is a nice little function to convert a CIImage to CGImage in Swift.

func convertCIImageToCGImage(inputImage: CIImage) -> CGImage? {
    let context = CIContext(options: nil)
    if let cgImage = context.createCGImage(inputImage, from: inputImage.extent) {
        return cgImage
    }
    return nil
}

After some googling I found this method which converts a CMSampleBufferRef to a CGImage:

+ (CGImageRef)imageFromSampleBuffer:(CMSampleBufferRef) sampleBuffer // Create a CGImageRef from sample buffer data
{
    CVImageBufferRef imageBuffer = CMSampleBufferGetImageBuffer(sampleBuffer);
    CVPixelBufferLockBaseAddress(imageBuffer,0);        // Lock the image buffer

    uint8_t *baseAddress = (uint8_t *)CVPixelBufferGetBaseAddressOfPlane(imageBuffer, 0);   // Get information of the image
    size_t bytesPerRow = CVPixelBufferGetBytesPerRow(imageBuffer);
    size_t width = CVPixelBufferGetWidth(imageBuffer);
    size_t height = CVPixelBufferGetHeight(imageBuffer);
    CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();

    CGContextRef newContext = CGBitmapContextCreate(baseAddress, width, height, 8, bytesPerRow, colorSpace, kCGBitmapByteOrder32Little | kCGImageAlphaPremultipliedFirst);
    CGImageRef newImage = CGBitmapContextCreateImage(newContext);
    CGContextRelease(newContext);

    CGColorSpaceRelease(colorSpace);
    CVPixelBufferUnlockBaseAddress(imageBuffer,0);
    /* CVBufferRelease(imageBuffer); */  // do not call this!

    return newImage;
}

(but I closed the tab so I don't know where I got it from)

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