问题
I tried what ever was suggested but the output was a white,blank screenshot. Which leads me to assume that I haven't added anything to the view. Here's how I'm adding graphics to my view. The addChild method comes with the SpriteKit and it takes in SKSpriteNodes:
  addChild(background)
    addChild(rate)
    addChild(scoreLabel)
    addChild(share)
    addChild(playAgain)
    addChild(highScoreLabel)
    addChild(scoreBackground)
    addChild(highScoreBackground)
Here's the method that takes the screenshot:
    UIGraphicsBeginImageContext(self.view!.bounds.size)
    self.view!.layer.renderInContext(UIGraphicsGetCurrentContext())
    let screenshot = UIGraphicsGetImageFromCurrentImageContext()
    UIGraphicsEndImageContext()
    UIImageWriteToSavedPhotosAlbum(screenshot, nil, nil, nil)
Any suggestions would be helpful
回答1:
I think this question could be merged with this one Screenshotting on Iphone in swift only has a white background
which seems the same
EDIT:
I think I found a solution. First read this post: How Do I Take a Screen Shot of a UIView?
I create an Extensions.swift file in which I 'extended' the methods of a UIView using that link.
After that I simply connect the following to my sprite-kit button
let screenshot = self.view?.pb_takeSnapshot()
UIImageWriteToSavedPhotosAlbum(screenshot, nil, nil, nil)
Voilà, the image is in the camera roll!
回答2:
Here is how I solved it in swift 3: This captures all the nodes in your scene: Note: in below code represents the view it is capturing from. You may want to update it with your view in project.
func captureScreen() -> UIImage {
    UIGraphicsBeginImageContextWithOptions(yourview.bounds.size, true, 0)
    yourview.drawHierarchy(in: yourview.bounds, afterScreenUpdates: true)
    let image = UIGraphicsGetImageFromCurrentImageContext()!
    UIGraphicsEndImageContext()
    return image
}
    来源:https://stackoverflow.com/questions/27711005/how-to-take-screen-shot-programmatically-swift-spritekit