How do you determine the audio latency (AudioTrack) on Android?

╄→гoц情女王★ 提交于 2019-11-30 09:03:27

Consider driver's latency. There's hidden function AudioManager.getOutputLatency(int) to get this.

Call it like this:

AudioManager am = (AudioManager)getSystemService(Context.AUDIO_SERVICE);
try{
   Method m = am.getClass().getMethod("getOutputLatency", int.class);
   latency = (Integer)m.invoke(am, AudioManager.STREAM_MUSIC);
}catch(Exception e){
}

I get about 45 - 50 ms on different devices. Use the result in your calculations.

API level 19 adds a method in AudioTrack called getTimeStamp(). From the documentation:

Poll for a timestamp on demand.

If you need to track timestamps during initial warmup or after a routing or mode change, you should request a new timestamp periodically until the reported timestamps show that the frame position is advancing, or until it becomes clear that timestamps are unavailable for this route.

You specify an AudioTimestamp object as the function's parameter and it will fill in the most recently "presented" frame position along with its "estimated" timestamp in nanoseconds. The nanosecond value corresponds to the millisecond value returned by SystemClock.uptimeMillis().

You can then determine the latency by figuring out when you wrote that particular frame to AudioTrack vs. when getTimestamp() thinks it actually presented. I have found this method to be more accurate than the other methods mentioned above.

You have to be careful though. The documentation says getTimeStamp() is not supported on all platforms or all routes. You can determine if the call was successful by checking the boolean return value. I have found with the devices I have tested that the function returns false until audio begins presenting, and then subsequent calls return true. I have only tested with AudioTrack in STREAM_MUSIC mode. Your mileage may vary.

You should take into account the buffersize you passed along into the AudioTrack creation.

final int minBufSize = AudioTrack.getMinBufferSize(Application.PLAYRATE,
AudioFormat.CHANNEL_OUT_STEREO, AudioFormat.ENCODING_PCM_16BIT);

out=new AudioTrack(AudioManager.STREAM_MUSIC, Application.PLAYRATE, 
AudioFormat.CHANNEL_OUT_STEREO, AudioFormat.ENCODING_PCM_16BIT, minBufSize, 
AudioTrack.MODE_STREAM);

extraLatencyFrames = minBufSize/4;

Okay, this is the key. First you need to extend the Audiotrack class, and then use the getNativeFrameCount to have an approximation on the latency involved in the native side of things.

class MyAudioTrack extends AudioTrack
{
    public MyAudioTrack(int streamType, int sampleRateInHz, int channelConfig,
            int audioFormat, int bufferSizeInBytes, int mode)
            throws IllegalArgumentException {
        super(streamType, sampleRateInHz, channelConfig, audioFormat,
                bufferSizeInBytes, mode);
        System.out.println("Native framecount "+getNativeFrameCount());
    }   
    public int getFrameCount()
    {
        return getNativeFrameCount();
    }
}
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