How to connect the audio to bluetooth when playing using AVPlayer

喜欢而已 提交于 2019-11-30 08:38:38

Try this

UInt32 sessionCategory = kAudioSessionCategory_MediaPlayback;
AudioSessionSetProperty (kAudioSessionProperty_AudioCategory,
                         sizeof(sessionCategory),&sessionCategory);

// Set AudioSession
NSError *sessionError = nil;
[[AVAudioSession sharedInstance] setCategory:AVAudioSessionCategoryPlayback withOptions:AVAudioSessionCategoryOptionAllowBluetooth error:&sessionError];

UInt32 doChangeDefaultRoute = 1;
AudioSessionSetProperty(kAudioSessionProperty_OverrideCategoryEnableBluetoothInput, sizeof(doChangeDefaultRoute), &doChangeDefaultRoute);

For Swift 3.1

Short version:

let audioSession = AVAudioSession.sharedInstance()
do {
    try audioSession.setCategory(AVAudioSessionCategoryRecord, with: [.allowBluetooth])
    try audioSession.setActive(true)
} catch {
    fatalError("Error Setting Up Audio Session")
}

Extended version to be sure, that you're using correct input:

/**
    Check availability of recording and setups audio session
    with prioritized input.
 */
func setupSessionForRecording() {
    let audioSession = AVAudioSession.sharedInstance()
    do {
        try audioSession.setCategory(AVAudioSessionCategoryRecord, with: [.allowBluetooth])
    } catch {
        fatalError("Error Setting Up Audio Session")
    }
    var inputsPriority: [(type: String, input: AVAudioSessionPortDescription?)] = [
        (AVAudioSessionPortLineIn, nil),
        (AVAudioSessionPortHeadsetMic, nil),
        (AVAudioSessionPortBluetoothHFP, nil),
        (AVAudioSessionPortUSBAudio, nil),
        (AVAudioSessionPortCarAudio, nil),
        (AVAudioSessionPortBuiltInMic, nil),
    ]
    for availableInput in audioSession.availableInputs! {
        guard let index = inputsPriority.index(where: { $0.type == availableInput.portType }) else { continue }
        inputsPriority[index].input = availableInput
    }
    guard let input = inputsPriority.filter({ $0.input != nil }).first?.input else {
        fatalError("No Available Ports For Recording")
    }
    do {
        try audioSession.setPreferredInput(input)
        try audioSession.setActive(true)
    } catch {
        fatalError("Error Setting Up Audio Session")
    }
}

/**
    Check availability of playing audio and setups audio session
    with mixing audio.
 */
func setupSessionForPlaying() {
    let audioSession = AVAudioSession.sharedInstance()
    do {
        try audioSession.setCategory(AVAudioSessionCategoryPlayback, with: [.mixWithOthers])
        try audioSession.setActive(true)
    } catch {
        fatalError("Error Setting Up Audio Session")
    }
}

The main idea that you have 2 functions for changing audio session settings. Use setupSessionForRecording right before recording, and setupSessionForPlaying before playing audio.

Important to use AVAudioSessionCategoryRecord and AVAudioSessionCategoryPlayback, but not AVAudioSessionCategoryPlayAndRecord, because of it's buggy. Use AVAudioSessionCategoryPlayAndRecord only if you really need to play and record audio same time.

You need to set a category and options on the AVAudioSession.

Try this when the app starts:

//configure audio session
NSError *setCategoryError = nil;
BOOL setCategorySuccess = [[AVAudioSession sharedInstance]
                           setCategory:AVAudioSessionCategoryPlayback
                           withOptions:AVAudioSessionCategoryOptionAllowBluetooth
                           error:&setCategoryError];

if (setCategorySuccess) {
    NSLog(@"Audio Session options set.");
} else {
    NSLog(@"WARNING: Could not set audio session options.");
}
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