How to set up a C++ function so that it can be used by p/invoke?

不问归期 提交于 2019-11-30 07:16:59

You'll want to use extern "C" as well as __declspec(export), like so:

extern "C" _declspec(dllexport)  bool TestFunc()
{
    return true;
}

For full details, see MSDN on Marshalling Types.

Extending Reed's correct answer.

Another issue you can run into when exposing a C++ function via PInvoke is using invalid types. PInvoke can really only support marshalling of primitive types and plain old data struct / class types.

For example, suppose TestFunc had the following signature

void TestFunc(std::string input);

Even adding extern "C" and __declspec(dllexport) would not be enough to expose the C++ function. Instead you would need to create a helper function which exposed only PInvoke compatible types and then called into the main function. For example

void TestFunc(const std::string& input) { ... }

extern "C" _declspec(dllexport)  void TestFuncWrapper(char* pInput) {
  std::string input(pInput);
  TestFunc(input);
}

You have to expose this function with extern "C" otherwise the name gets mangled.

The C++ compiler modifies the names of your functions to incorporate information about the parameters and return types. This is called name mangling. On the other hand, the C compiler doesn't mangle your function names.

You can tell the C++ compiler to work as a C compiler using extern "C":

extern "C" __declspec(dllexport) bool TestFunc { return true; }

To call functions from C# using P/Invoke, your names must not be mangled. Therefore, you can actually export C functions to C#. If you want the functionality to be implemented in C++, you can write a C function that just calls the C++ function implementing the functionality.

Do something likes this:

#define EXPORT extern "C" __declspec(dllexport)

And then declare any function with the EXPORT keyword, for example an c++ function

BOOL getString(TCHAR* string, DWORD size);

would become

EXPORT BOOL getString(TCHAR* string, DWORD size);

then the fun part: Go to your VS console and type :

dumpbin /EXPORTS <PATH_TO_GENERATED_DLL>

and you'l see the mangled name and ordinal of all your easily exported functions, then it's just an matter o pInvoking them

Build all project with Win32 platform and appropriate bit (e.g. x86 or x64) build option.

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