image for nav bar button item swift

我怕爱的太早我们不能终老 提交于 2019-11-30 06:45:05
Avijit Nagare

Try This

let button = UIButton(type: UIButtonType.Custom)
button.setImage(UIImage(named: "yourImageName.png"), forState: UIControlState.Normal)
button.addTarget(self, action:Selector("callMethod"), forControlEvents: UIControlEvents.TouchDragInside)
button.frame=CGRectMake(0, 0, 30, 30)
let barButton = UIBarButtonItem(customView: button)
self.navigationItem.leftBarButtonItems = [newBackButton,barButton]

For Swift 3

let button = UIButton.init(type: .custom)
button.setImage(UIImage.init(named: "yourImageName.png"), for: UIControlState.normal)
button.addTarget(self, action:#selector(ViewController.callMethod), for:.touchUpInside)
button.frame = CGRect.init(x: 0, y: 0, width: 30, height: 30) //CGRectMake(0, 0, 30, 30)
let barButton = UIBarButtonItem.init(customView: button)
            self.navigationItem.leftBarButtonItem = barButton

Here is action

func callMethod() {
//do stuff here
}

Use this code:

self.navigationItem.leftBarButtonItem = nil

let button = UIButton(type: .custom)
button.setImage(UIImage (named: "ChatTab"), for: .normal)
button.frame = CGRect(x: 0.0, y: 0.0, width: 35.0, height: 35.0)
//button.addTarget(target, action: nil, for: .touchUpInside)
let barButtonItem = UIBarButtonItem(customView: button)

let button2 = UIButton(type: .custom)
button2.setImage(UIImage (named: "ActivityTab"), for: .normal)
button2.frame = CGRect(x: 0.0, y: 0.0, width: 35.0, height: 35.0)
//button.addTarget(target, action: nil, for: .touchUpInside)

let barButtonItem2 = UIBarButtonItem(customView: button2)
self.navigationItem.rightBarButtonItems = [barButtonItem, barButtonItem2]

Output:

elarcoiris

Swift 4 and 5:

let imageView = UIImageView(image: UIImage(named: "Harp"))
let buttonItem = UIBarButtonItem(customView: imageView)
self.navigationItem.leftBarButtonItem = buttonItem

There is a way to use images of different sizes, depending on the device. It's called an Asset Catalog. You'll probably already have one in your project, or if not, you can add one with File > New > File > Resource > Asset Catalogue.

Within your Asset Catalog, you can have multiple 'Image Sets' (these will be shown down the left-hand side). Add a new Image Set with the '+' at the bottom. For each Image Set, you can supply different images (e.g. of different sizes) for each of @1x, @2x, and @3x.

Then, to use one of these images in code, you simply use UIImage(named: "name_of_image_set") - note no extension. The correct image will be loaded, depending on the device.

Hope this helps!

易学教程内所有资源均来自网络或用户发布的内容,如有违反法律规定的内容欢迎反馈
该文章没有解决你所遇到的问题?点击提问,说说你的问题,让更多的人一起探讨吧!