I'm currently busy on a project where I need to use an external accessory to read Mifare 1k tags.
The accessory was provided with an SDK, written in (Objective ?)C++ and I followed the instructions provided to set XCode to "Compile sources as: Objective-C++" and added "-Obj-C++" in "Other linkers flags.
The SDK compiles fine then, but trouble is I am already using several libraries in the project (such as ASIHTTPRequest, JSONKit, ...) and I get compilation problems because of those new settings in those libraries. If I switch back to the previous settings, I get compilation problems in the reader's SDK
The question is: is there a way to compile only the class from the SDK as C++ and the rest of the project as objective-c ?
Edit: the SDK files consists only of .h (and a linked library)
thanks for your help, Mike
Try renaming the files where you are including the library headers to myClass.h for interface and myClass.mm for implementation files. This forces the files to be compiled as objective-c++.
Select the file you want to compile as Objective C++ from the file navigator, and then select the File Type in the file inspector view. This is in Xcode 4, but there is a similar mechanism in Xcode 3.
I have resolved this problem:
- You should set "According to file type" to "Complile Sources As",
- Set "-ObjC++" to the "Other Linker Flags"
- The last,you should modify the files's suffix to .mm that reference the library method
来源:https://stackoverflow.com/questions/5756209/how-to-compile-specific-files-in-objective-c-and-the-rest-of-the-project-in-ob