问题
I have this canvas:
<canvas id="game" width="280" height="280"></canvas>
The css styles the canvas via:
canvas
{
width: inherit;
height: 280px;
}
As the width can change, the canvas distorts the drawing. I need to know how to compensate for this. Anyone who can help me?
回答1:
This is the same problem that the Mozilla Bespin team ran into. (back when they were using Canvas, before it merged with Ace)
Don't give the Canvas any CSS width/height rules. Doing so usually ends up as a pain. Put the Canvas in a Div that only has a single thing in it (the canvas itself)
As the canvas-parent div changes size, change the size of the canvas (canvas.width and canvas.height) to match the size of the div.
Since most browsers do not fire an event when a div changes size, you'll simply have to check, say, every half second with a timer to see if the div has changed size. If it has, then you resize the canvas accordingly.
来源:https://stackoverflow.com/questions/7545863/canvas-distorts-drawing-how-do-i-get-the-scale-factor-between-the-set-size-and