groupRectangle函数实现矩形框聚合。原因:多尺度检测后,获取的矩形之间会存在重合、重叠和包含关系。因尺度缩放,可能导致同一个目标在多个尺度上被检测出来,故有必要进行融合。OpenCV中实现的融合有两种:1)按权重合并;2)使用Meanshift算法进行合并。
下面是简单的合并,其直接按照位置和大小关系进行合并。
其实现主要为:1)多所有矩形按照大小位置合并成不同的类别;
2)将同类别中的矩形合并成一个矩形,当不满足给出阈值条件时,矩形被舍弃,否则留下。
void groupRectangles(std::vector<Rect>& rectList, int groupThreshold, double eps,
std::vector<int>* weights, std::vector<double>* levelWeights)
{
if( groupThreshold <= 0 || rectList.empty() )
{
if( weights )
{
size_t i, sz = rectList.size();
weights->resize(sz);
for( i = 0; i < sz; i++ )
(*weights)[i] = 1;
}
return;
}
std::vector<int> labels;
// 调用partition函数,将所有的矩形框初步分为几类,其中labels为每个矩形框对应的类别编号,eps为判断两个矩形框是否属于
// 同一类的控制参数。如果两个矩形框的四个相应顶点的差值的绝对值都在deta范围内,则认为属于同一类,否则是不同类。
int nclasses = partition(rectList, labels, SimilarRects(eps));
std::vector<Rect> rrects(nclasses);
std::vector<int> rweights(nclasses, 0);
std::vector<int> rejectLevels(nclasses, 0);
std::vector<double> rejectWeights(nclasses, DBL_MIN);
int i, j, nlabels = (int)labels.size();
for( i = 0; i < nlabels; i++ )
{
int cls = labels[i];
rrects[cls].x += rectList[i].x;
rrects[cls].y += rectList[i].y;
rrects[cls].width += rectList[i].width;
rrects[cls].height += rectList[i].height;
rweights[cls]++;
}
bool useDefaultWeights = false;
if ( levelWeights && weights && !weights->empty() && !levelWeights->empty() )
{
for( i = 0; i < nlabels; i++ )
{
int cls = labels[i];
if( (*weights)[i] > rejectLevels[cls] )
{
rejectLevels[cls] = (*weights)[i];
rejectWeights[cls] = (*levelWeights)[i];
}
else if( ( (*weights)[i] == rejectLevels[cls] ) && ( (*levelWeights)[i] > rejectWeights[cls] ) )
rejectWeights[cls] = (*levelWeights)[i];
}
}
else
useDefaultWeights = true;
// 计算每一类别的平均矩形框位置,即每一个类别最终对应一个矩形框
for( i = 0; i < nclasses; i++ )
{
Rect r = rrects[i];
float s = 1.f/rweights[i];
rrects[i] = Rect(saturate_cast<int>(r.x*s),
saturate_cast<int>(r.y*s),
saturate_cast<int>(r.width*s),
saturate_cast<int>(r.height*s));
}
rectList.clear();
if( weights )
weights->clear();
if( levelWeights )
levelWeights->clear();
// 再次过滤上面分类中得到的所有矩形框
for( i = 0; i < nclasses; i++ )
{
Rect r1 = rrects[i];
int n1 = rweights[i];
double w1 = rejectWeights[i];
int l1 = rejectLevels[i];
// filter out rectangles which don't have enough similar rectangles
// 将每一类别中矩形框个数较少的类别过滤掉。
if( n1 <= groupThreshold )
continue;
// filter out small face rectangles inside large rectangles
// 将嵌在大矩形框内部的小矩形框过滤掉。最后剩下的矩形框为聚类的结果。
for( j = 0; j < nclasses; j++ )
{
int n2 = rweights[j];
if( j == i || n2 <= groupThreshold )
continue;
Rect r2 = rrects[j];
int dx = saturate_cast<int>( r2.width * eps );
int dy = saturate_cast<int>( r2.height * eps );
if( i != j &&
r1.x >= r2.x - dx &&
r1.y >= r2.y - dy &&
r1.x + r1.width <= r2.x + r2.width + dx &&
r1.y + r1.height <= r2.y + r2.height + dy &&
(n2 > std::max(3, n1) || n1 < 3) )
break;
}
if( j == nclasses )
{
rectList.push_back(r1);
if( weights )
weights->push_back(useDefaultWeights ? n1 : l1);
if( levelWeights )
levelWeights->push_back(w1);
}
}
}