custom background image with large titles NavigationBar in iOS 11

流过昼夜 提交于 2019-11-29 20:43:29

I had the same issue, fixed it by

Remove setBackgroundImage and use barTint color with pattern image

let bgimage = imageWithGradient(startColor: UIColor.red, endColor: UIColor.yellow, size: CGSize(width: UIScreen.main.bounds.size.width, height: 1))
self.navigationBar.barTintColor = UIColor(patternImage: bgimage!)

Get image with gradient colors

func imageWithGradient(startColor:UIColor, endColor:UIColor, size:CGSize, horizontally:Bool = true) -> UIImage? {

    let gradientLayer = CAGradientLayer()
    gradientLayer.frame = CGRect(x: 0, y: 0, width: size.width, height: size.height)
    gradientLayer.colors = [startColor.cgColor, endColor.cgColor]
    if horizontally {
        gradientLayer.startPoint = CGPoint(x: 0.0, y: 0.5)
        gradientLayer.endPoint = CGPoint(x: 1.0, y: 0.5)
    } else {
        gradientLayer.startPoint = CGPoint(x: 0.5, y: 0.0)
        gradientLayer.endPoint = CGPoint(x: 0.5, y: 1.0)
    }

    UIGraphicsBeginImageContext(gradientLayer.bounds.size)
    gradientLayer.render(in: UIGraphicsGetCurrentContext()!)
    let image = UIGraphicsGetImageFromCurrentImageContext()
    UIGraphicsEndImageContext()
    return image
}
Pocheshire

In iOS 11 you no more need set BackgroundImage(Remove its declaration) if you use large titles. Instead you need use BarTintColor.

class CustomNavigationController: UINavigationController {

    override func viewDidLoad() {
        super.viewDidLoad()

        // Do any additional setup after loading the view.
        self.navigationBar.tintColor = UIColor(red:1, green:1, blue:1, alpha:0.6)
        self.navigationBar.titleTextAttributes = [NSForegroundColorAttributeName: UIColor.white]
        if #available(iOS 11.0, *) {
            self.navigationBar.prefersLargeTitles = true
            self.navigationItem.largeTitleDisplayMode = .automatic
            self.navigationBar.largeTitleTextAttributes = [NSForegroundColorAttributeName: UIColor.white]
            self.navigationBar.barTintColor = UIColor(red:1, green:1, blue:1, alpha:1)
        }
        else {
            self.navigationBar.setBackgroundImage(#imageLiteral(resourceName: "navigationBarBackground"), for: .default)                
        }
        self.navigationBar.shadowImage = #imageLiteral(resourceName: "navigationBarShadow")
        self.navigationBar.isTranslucent = false
    }
}

Try this code (Swift 4.0):

in viewDidLoad()

self.navigationController?.navigationBar.titleTextAttributes = [NSAttributedStringKey.foregroundColor: UIColor.black]
if #available(iOS 11.0, *) {
    self.navigationController?.navigationBar.prefersLargeTitles = true
    self.navigationItem.largeTitleDisplayMode = .automatic
    self.navigationController?.navigationBar.largeTitleTextAttributes = [NSAttributedStringKey.foregroundColor: UIColor.black]
} else {
    //iOS <11.0
}
self.title = "Title"
self.navigationController?.navigationBar.barTintColor = UIColor(patternImage: #imageLiteral(resourceName: "nav_bg"))
self.navigationController?.navigationBar.isTranslucent = false
iOS_Mouse

Piggybacking on oldrinmendez's answer - that solution works perfect for a horizontal gradient.

For a VERTICAL gradient, I was able to use the same function from oldrinmendez's answer by calling it again in scrollViewDidScroll. This continually adjusts the height of the gradient image as the user scrolls.

Start with the function from oldrinmendez :

func imageWithGradient(startColor:UIColor, endColor:UIColor, size:CGSize, horizontally:Bool) -> UIImage? {

        let gradientLayer = CAGradientLayer()
        gradientLayer.frame = CGRect(x: 0, y: 0, width: size.width, height: size.height)
        gradientLayer.colors = [startColor.cgColor, endColor.cgColor]
        if horizontally {
            gradientLayer.startPoint = CGPoint(x: 0.0, y: 0.5)
            gradientLayer.endPoint = CGPoint(x: 1.0, y: 0.5)
        } else {
            gradientLayer.startPoint = CGPoint(x: 0.5, y: 0)
            gradientLayer.endPoint = CGPoint(x: 0.5, y: 1)
        }

        UIGraphicsBeginImageContext(gradientLayer.bounds.size)
        gradientLayer.render(in: UIGraphicsGetCurrentContext()!)
        let image = UIGraphicsGetImageFromCurrentImageContext()
        UIGraphicsEndImageContext()
        return image
    }

Create an update function to call it with the options you want:

func updateImageWithGradient() {

        let navBarHeight  = self.navigationController?.navigationBar.frame.size.height
        let statusBarHeight = UIApplication.shared.statusBarFrame.height
        let heightAdjustment: CGFloat = 2

        let gradientHeight = navBarHeight! + statusBarHeight + heightAdjustment

        let bgimage = imageWithGradient(startColor: UIColor.red, endColor: UIColor.orange, size: CGSize(width: UIScreen.main.bounds.size.width, height: gradientHeight), horizontally: false)
        navigationController?.navigationBar.barTintColor = UIColor(patternImage: bgimage!)
    }

Finally add the update function to scrollViewDidScroll & ViewDidApper: Use ViewDidAppear so the correct navigation bar height is returned

override func viewDidAppear(_ animated: Bool) {
        updateImageWithGradient()
    }

override func scrollViewDidScroll(_ scrollView: UIScrollView) {
     DispatchQueue.main.async {
        updateImageWithGradient()
       }
    }

In Xamarin it would be like this:

this.NavigationBar.BackgroundColor = UIColor.Clear;

      var gradientLayer = new CAGradientLayer
      {
        Frame = new CGRect(0, 0, UIApplication.SharedApplication.StatusBarFrame.Width,
              UIApplication.SharedApplication.StatusBarFrame.Height + this.NavigationBar.Frame.Height),
        Colors = new CGColor[]
              {Constants.Defaults.Navigation.RealBlueColor.ToCGColor(), Constants.Defaults.Navigation.RealBlueColor.ToCGColor()}
      };

      UIGraphics.BeginImageContext(gradientLayer.Bounds.Size);
      gradientLayer.RenderInContext((UIGraphics.GetCurrentContext()));
      UIImage image = UIGraphics.GetImageFromCurrentImageContext();
      UIGraphics.EndImageContext();

      this.View.Layer.InsertSublayer(gradientLayer, 0);
      this.NavigationBar.BarTintColor = UIColor.FromPatternImage(image);

The this.View.Layer.Insert is optional. I need it when I'm "curling" up and down an image on the NavigationBar

Changing the barTint didn't work for me so I change the layer inside navigationBar

 navigationBar.layer.backgroundColor = UIColor(patternImage:
        UIImage(named: "BG-Roof1")!.resizableImage(withCapInsets:
            UIEdgeInsets(top: 0, left: 0, bottom: 10, right: 0), resizingMode: .stretch)).cgColor
易学教程内所有资源均来自网络或用户发布的内容,如有违反法律规定的内容欢迎反馈
该文章没有解决你所遇到的问题?点击提问,说说你的问题,让更多的人一起探讨吧!