问题
I am trying to create a sample application with flutter (fresh installation) android studio is also installed (fresh installation)
Here is the output of flutter run
flutter run
No connected devices.
the output of flutter doctor
Doctor summary (to see all details, run flutter doctor -v):
[✓] Flutter (Channel beta, v0.1.5, on Linux, locale en_US.UTF-8)
[✓] Android toolchain - develop for Android devices (Android SDK 27.0.3)
[✓] Android Studio (version 3.0)
[!] VS Code (version 1.20.1)
[!] Connected devices
! No devices available
! Doctor found issues in 2 categories.
Is there a solution to this problem?
回答1:
Flutter supports both iOS and Android device/simulators.
In terminal, run the
flutter devices
command to verify that Flutter recognizes your connected Android device.
Here is a reference document, How you can setup Device/Simulator to run your application.
For, Android (on mac system)
Set up your Android device
To prepare to run and test your Flutter app on an Android device, you’ll need an Android device running Android 4.1 (API level 16) or higher.
- Enable Developer options and USB debugging on your device. Detailed instructions are available in the Android documentation.
- Using a USB cable, plug your phone into your computer. If prompted on your device, authorize your computer to access your device.
- In the terminal, run the
flutter devices
command to verify that Flutter recognizes your connected Android device. - Start your app by running flutter run.
By default, Flutter uses the version of the Android SDK where your adb tool is based. If you want Flutter to use a different installation of the Android SDK, you must set the ANDROID_HOME environment variable to that installation directory.
Set up the Android emulator
To prepare to run and test your Flutter app on the Android emulator, follow these steps:
- Enable VM acceleration on your machine.
- Launch Android Studio>Tools>Android>AVD Manager and select Create Virtual Device.
- Choose a device definition and select Next.
- Select one or more system images for the Android versions you want to emulate, and select Next. An x86 or x86_64 image is recommended.
- Under Emulated Performance, select Hardware - GLES 2.0 to enable hardware acceleration.
Verify the AVD configuration is correct, and select Finish.
For details on the above steps, see Managing AVDs.
In Android Virtual Device Manager, click Run in the toolbar. The emulator starts up and displays the default canvas for your selected OS version and device.
- Start your app by running flutter run. The connected device name is Android SDK built for , where platform is the chip family, such as x86.
-
- Here is another document, if you're using (Microsoft) Windows System: Get Started: Install on Windows
Open & Connect Device using Android Studio:
Here is an easier way to open and connect simulators/devices.
Android Studio shows a list of emulators/simulators (installed in your system) or devices (connected to your system). Just select a device, you want to open, from a list, and run project.
回答2:
- Device Not Found (When setup Flutter in android studio)
- Project structure -> select latest ANDROID SDK in Project SDK
回答3:
I solved the AVD problem with the flutter using the Flutter console.
Step 1:
C: \ Users \ valer> flutter emulators
6 available emulators:
3.2_QVGA_ADP2_API_22 _-_ Lollipop • 3.2in QVGA (ADP2) • Generic • 3.2 QVGA (ADP2) API 22 - Lollipop
Android_ARMv7a
Android_Accelerated_x86
Nexus S API Google Nexus S API 23
Nexus_S_API_25_1080x1920_Nougart_7.1.1_ • pixel • Google • Nexus S API 25 1080x1920 (Nougart 7.1.1)
Pixel_API_28 • pixel • Google • Pixel API 28
To run an emulator, run flutter emulators --launch <emulator id>
.
Step 2:
C: \ Users \ valer> flutter emulators --launch Pixel_API_28
回答4:
This was my solution. Hope my confusion can help someone else too:
My "Developer Options" was ON,
but the "USB Debbugging" was OFF.
So I turned ON the USB Debbugging and the problem was solved.
回答5:
None of the suggestions worked, until I ran
flutter config --android-sdk ANDROID_SDK_PATH
回答6:
I ran mine with Genymotion, probably the best for Flutter.
Setting up is less painful and
Make sure setting ADB under
--YOUR ANDROID SDK PATH --
Mine is C:\Users\user\AppData\Local\Android\Sdk
回答7:
I encounter the same problem as you did. It turns out that your device is not connected with your computer.
Note:
- If you are using XCode, if both your computer and the device are using the same WIFI, you don't have to connect the device with the computer.
- For Android, or iOS running under terminal command, if you are using command line to run this, you have to make sure they are connected via cables. Sharing the same WIFI does not work. Make sure your device is really connected.
- Make sure you allowed USB Debugging on your android device.
If this still does not work, try to fire below command, where you can get richer info and details:
flutter run --verbose
回答8:
What I needed to do:
flutter emulators
It will list all available emulators. For iOS you will need to open simulator first.
flutter emulators --launch EMULATOR NAME
This will launch the emulator
And to build it
flutter run -d "EMULATOR ID"
回答9:
For window user,
Set environment variable of Flutter SDK(...\flutter_windows_v0.2.8-beta.zip\flutter\bin)
No device connect
For more information, you can check here http://www.developerlibs.com/2018/05/flutter-introduction-and-setup.html
Here is the info from the mentioned page: Add Flutter to Windows Environment variable Path
- Navigate in to Flutter SDK folder.
- Go inside to bin folder and copy the directory path (in your case C:\Flutter\bin)
- Go to “Control Panel > User Accounts > User Accounts > Change my environment variables”
- Under “User variables” select path variable and click edit.
- Put C:\Flutter\bin and apply.
Same as Flutter Environment, we have to set the Android SDK path if it is on custom location.
- Navigate into the Android SDK folder.
- Copy the directory path (in your case ..AndroidStudioSDK\sdk)
- Go to “Control Panel > User Accounts > User Accounts > Change my environment variables”
- Under “User variables” select path variable and click edit.
- Put ..AndroidStudioSDK\sdk with ANDROID_HOME and apply.
Tips:
If you facing the following issue,
1.[✗] Android toolchain - develop for Android devices ✗ Unable to locate Android SDK. Install Android Studio from https://developer.android.com/studio/index.html On the first launch, it will assist you in installing the Android SDK components. (or visit https://flutter.io/setup/#android-setup for detailed instructions).
If Android SDK has been installed to a custom location, set $ANDROID_HOME to that location.
You can resolve it with the following command.
flutter config --android-sdk <android-sdk-location>
OR
flutter config --android-sdk "android-sdk-location"
- Error: Unknown argument --licenses
You can resolve it with Following Command.
flutter -v doctor --android-licenses
Now, Pick the emulator you want to use and click the green arrow to run the project. So, here default screen that is already designed.
回答10:
In my case
File>Project Structure
select latest sdk
回答11:
There should be at least one device/Simulator connected to run Flutter applications.
Also make sure the USB debugging is enabled in developer settings.
回答12:
If you have
- Downloaded the flutter SDK
- Connected your mobile device and enabled the developer option on the mobile and allowed USB debugging.
And still you are getting "No device connected" then i think you should install ADB driver. It worked for me!! Click here to download
回答13:
Sometimes you have everything perfect but the device is no longer authorized on ADB. In such cases you have ADB but It will not show you in connected devices.
Steps to Fix this issue
1. Check if authorized: Open terminal/cmd/PowerShell and write adb devices it will show you all connected devices to PC.
<ANDROID_SDK_HOME>\platform-tools>adb devices
List of devices attached
4df798d76f98cf6d unauthorized
2. Revoke USB Debugging on phone
If the device is shown as unauthorized, go to the developer options on the phone and click "Revoke USB debugging authorization" (tested with JellyBean & Samsung GalaxyIII).
3. Restart ADB Server:
adb kill-server
adb start-server
4. Reconnect Device and run following command again : adb devices
Now it should display authorized.
5. Ready to go.
Now, open you editor Android Studio/Visual Studio Code and check if your device is showing in connected devices or not.
You can simply check that with flutter doctor command.
回答14:
I am facing the same issue with Flutter. But I found another way to work i.e.
- First run Android Emulator
- Then go to your Flutter Console
Run the command flutter doctor & check whether your emulator is showing under connected devices tag e.g. flutter doctor command success output
Now move to your Flutter project path via Flutter console e.g. for me it is D:\FlutterWorkspace\flutter_demo
Then run flutter run command. e.g. flutter run Wait for few moments you will see your app running into Android Emulator. App is running
回答15:
One option that I haven't see mentioned so far is that (for my setup) the Developer Option 'Select USB Configuration' must be set to MTP (Media Transfer Protocol).
回答16:
I am using Linux so here are the step can help. First open studio with root permission, (window : Right-click the program icon > Choose Run As Administrator, linux : sudo ./studio.sh
in terminal)
Create emulator with Hardware - GLES 2.0 in hardware acceleration as mentioned here. Open terminal in android studio (Alt+F12)
Run command flutter devices
and see the list devices
root@abc-OptiPlex-3050:~/flutter_workspace/my_app/my_app# flutter devices
Woah! You appear to be trying to run flutter as root.
We strongly recommend running the flutter tool without superuser privileges.
1 connected device:
Android SDK built for x86 • emulator-5554 • android-x86 •
Android 8.1.0 (API 27)(emulator)
Finally run from terminal flutter run
root@abc-OptiPlex-3050:~/flutter_workspace/my_app/my_app# flutter run
Woah! You appear to be trying to run flutter as root.
We strongly recommend running the flutter tool without superuser privileges.
Using hardware rendering with device Android SDK built for x86.
If you get graphics artifacts, consider enabling software rendering
with "--enable-software-rendering".
Launching lib/main.dart on Android SDK built for x86 in debug mode...
Initializing gradle... 0.7s
Resolving dependencies... 1.2s
Running 'gradlew assembleDebug'... 1.5s
Built build/app/outputs/apk/debug/app-debug.apk.
I/FlutterActivityDelegate(25096): onResume setting current activity to this
Syncing files to device Android SDK built for x86...
D/ (25096): HostConnection::get() New Host Connection established
0xe8487780, tid 25116
D/EGL_emulation(25096): eglMakeCurrent: 0xe5b3d8a0: ver 2 0 (tinfo 0xe84832f0)
🔥 To hot reload changes while running, press "r". To hot restart (and
rebuild state),press "R".An Observatory debugger and profiler on
Android SDK built for x86 is available at: http://127.0.0.1:8100/
For a more detailed help message, press "h". To quit, press "q".
And do check flutter-sdk path in your project.Configure from this answer
回答17:
The actual answer did not worked for me.
But setting ANDROID_HOME
in you ~/.bash_profile
and logout then login, make it work!
This may be an Android Studio issue since It is not setting this environment variable for the open projects.
回答18:
I have same problems while I was debugging with local flutter engine. In such case, if you have set environment variable FLUTTER_ENGINE
, you should unset it and restart you IDE.
回答19:
Go to File->Project Structure->Project SDK(Select the SDK Path in the Android SDK)->OK Make sure your device is connected to the PC.Open GitBash and type: flutter devices. Then run your flutter app.It will work.
回答20:
For window user,
The solution for me was running Android Studio as administrator
回答21:
None of the above solutions worked for me but I was able to solve it by invalidating catch
and restarting my android studio:
File > Invalidate Catches / Restart...
回答22:
It basically needs a device "connected" to your development machine. If you're using a simulator/emulator running on the machine it should automatically be recognised as a connected device. Another way is to connect a physical device and the setup process varies slightly for Android and iOS devices.
回答23:
Flutter needs a device to run the app. There are two choices for this.
- Run the app on your real phone.
- Run the app on a virtual device in your computer.
I would recommend Option 1 because it doesn't use your device resources and is faster.
Option 1:
Unlock developer options on your phone, go to developer setting and turn on USB debugging and connect your phone to your computer. Now run flutter run
and it will work.
Option 2:
Open android studio, go to AVD manager, Add a virtual device if you haven't done that yet & run the virtual device. Now run flutter run
again and it should work.
Note that this way works with any virtual device and not just virtual device from android studio.
回答24:
I solved the problem after changing "ANDROID_HOME" to the Environment variables and setting it to the location of your android SDK..in my case C:\Android\Sdk
回答25:
In my case, flutter devices
showed my device correctly and flutter run worked as expected.
but the device is not shown in Android Studio.
Here is my sulotion:
in my .bash_profile
,the Android SDK configed like this:
export ANDROID_SDK_ROOT="~/Library/Android/sdk"
seems flutter plugin can not recgize the ~
, so I changed it to this way:
export ANDROID_SDK_ROOT="/Users/charliema/Library/Android/sdk"
reopen the Android Studio, it worked.
回答26:
If the emulator is running and is not being detected by the flutter
and adb devices
then try connecting it manually by using the following command
abd connect 127.0.0.1:62001
If it fails to connect, try again. The following message should appear
connected to 127.0.0.1:62001
Then try flutter doctor
or adb devices
to make sure it has been connected successfully.
回答27:
I'm using genymotion for testing apps I have same problem when i press the run button i face this error last two hours..
how to fixed this error just reinstall genymotion this error is gone.
回答28:
in iOS with mac, when i got this error, this works for me :
open -a simulators flutter run
回答29:
I was using Visual Studio Code in Mac and was trying to run the flutter code on my iPhone. The device was not showing up in the status bar. I fixed the issue by doing this in the Terminal:
rm -rf <flutter_repo_directory>/bin/cache
flutter doctor -v
This will basically clear all the cache data from the Flutter repository folder. So when you run flutter doctor it will download some files initially
回答30:
Some times the issue is with the device connection and it's driver
if you already turned on the Developer Option and USB debugging and still unable to connect your Device
you must try this one as it's officially from GOOGLE.
Install OEM USB drivers :
https://developer.android.com/studio/run/oem-usb
来源:https://stackoverflow.com/questions/49045393/flutter-run-no-connected-devices