Add audio when Splash Screen starts on Inno Setup [duplicate]

梦想与她 提交于 2019-11-29 08:59:26

Maybe you can try this way:

#define ISSI_InitializeSetup

[Code]
const  
  BASS_SAMPLE_LOOP = 4;
  BASS_UNICODE = $80000000;
  BASS_CONFIG_GVOL_STREAM = 5;
const
  #ifndef UNICODE
    EncodingFlag = 0;
  #else
    EncodingFlag = BASS_UNICODE;
  #endif
type
  HSTREAM = DWORD;

function BASS_Init(device: LongInt; freq, flags: DWORD; 
  win: HWND; clsid: Cardinal): BOOL;
  external 'BASS_Init@files:bass.dll stdcall';
function BASS_StreamCreateFile(mem: BOOL; f: string; offset1: DWORD; 
  offset2: DWORD; length1: DWORD; length2: DWORD; flags: DWORD): HSTREAM;
  external 'BASS_StreamCreateFile@files:bass.dll stdcall';
function BASS_ChannelPlay(handle: DWORD; restart: BOOL): BOOL; 
  external 'BASS_ChannelPlay@files:bass.dll stdcall';
function BASS_SetConfig(option: DWORD; value: DWORD ): BOOL;
  external 'BASS_SetConfig@files:bass.dll stdcall';
function BASS_Free: BOOL;
  external 'BASS_Free@files:bass.dll stdcall';

function ISSI_InitializeSetup: Boolean;
var
  StreamHandle: HSTREAM;
begin
  ExtractTemporaryFile('AudioFile.mp3');
  if BASS_Init(-1, 44100, 0, 0, 0) then
  begin
    StreamHandle := BASS_StreamCreateFile(False, 
      ExpandConstant('{tmp}\AudioFile.mp3'), 0, 0, 0, 0, 
      EncodingFlag or BASS_SAMPLE_LOOP);
    BASS_SetConfig(BASS_CONFIG_GVOL_STREAM, 2500);
    BASS_ChannelPlay(StreamHandle, False);
  end;

  Result := True;
end;
[/Code]
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