How can I embed a python interpreter frame in python using tkinter?

好久不见. 提交于 2019-11-29 06:37:44

I have the answer in case anyone still cares! (I have also changed to python 3, hence the import tkinter rather than import Tkinter)

I have changed the approach slightly from the original by using a separate file to run the InteractiveConsole, and then making the main file open this other file (which I have called console.py and is in the same directory) in a subprocess, linking the stdout, stderr, and stdin of this subprocess to the tkinter Text widget programatically.

Here is the code in the for the console file (if this is run normally, it acts like a normal console):

# console.py
import code

if __name__ == '__main__':
    vars = globals().copy()
    vars.update(locals())
    shell = code.InteractiveConsole(vars)
    shell.interact() 

And here is the code for the python interpreter, that runs the console inside the Text widget:

# main.py
import tkinter as tk
import subprocess
import queue
import os
from threading import Thread

class Console(tk.Frame):
    def __init__(self,parent=None):
        tk.Frame.__init__(self, parent)
        self.parent = parent
        self.createWidgets()

        # get the path to the console.py file assuming it is in the same folder
        consolePath = os.path.join(os.path.dirname(__file__),"console.py")
        # open the console.py file (replace the path to python with the correct one for your system)
        # e.g. it might be "C:\\Python35\\python"
        self.p = subprocess.Popen(["python3",consolePath],
                                  stdout=subprocess.PIPE,
                                  stdin=subprocess.PIPE,
                                  stderr=subprocess.PIPE)

        # make queues for keeping stdout and stderr whilst it is transferred between threads
        self.outQueue = queue.Queue()
        self.errQueue = queue.Queue()

        # keep track of where any line that is submitted starts
        self.line_start = 0

        # make the enter key call the self.enter function
        self.ttyText.bind("<Return>",self.enter)

        # a daemon to keep track of the threads so they can stop running
        self.alive = True
        # start the functions that get stdout and stderr in separate threads
        Thread(target=self.readFromProccessOut).start()
        Thread(target=self.readFromProccessErr).start()

        # start the write loop in the main thread
        self.writeLoop()

    def destroy(self):
        "This is the function that is automatically called when the widget is destroyed."
        self.alive=False
        # write exit() to the console in order to stop it running
        self.p.stdin.write("exit()\n".encode())
        self.p.stdin.flush()
        # call the destroy methods to properly destroy widgets
        self.ttyText.destroy()
        tk.Frame.destroy(self)
    def enter(self,e):
        "The <Return> key press handler"
        string = self.ttyText.get(1.0, tk.END)[self.line_start:]
        self.line_start+=len(string)
        self.p.stdin.write(string.encode())
        self.p.stdin.flush()

    def readFromProccessOut(self):
        "To be executed in a separate thread to make read non-blocking"
        while self.alive:
            data = self.p.stdout.raw.read(1024).decode()
            self.outQueue.put(data)

    def readFromProccessErr(self):
        "To be executed in a separate thread to make read non-blocking"
        while self.alive:
            data = self.p.stderr.raw.read(1024).decode()
            self.errQueue.put(data)

    def writeLoop(self):
        "Used to write data from stdout and stderr to the Text widget"
        # if there is anything to write from stdout or stderr, then write it
        if not self.errQueue.empty():
            self.write(self.errQueue.get())
        if not self.outQueue.empty():
            self.write(self.outQueue.get())

        # run this method again after 10ms
        if self.alive:
            self.after(10,self.writeLoop)

    def write(self,string):
        self.ttyText.insert(tk.END, string)
        self.ttyText.see(tk.END)
        self.line_start+=len(string)

    def createWidgets(self):
        self.ttyText = tk.Text(self, wrap=tk.WORD)
        self.ttyText.pack(fill=tk.BOTH,expand=True)


if __name__ == '__main__':
    root = tk.Tk()
    root.config(background="red")
    main_window = Console(root)
    main_window.pack(fill=tk.BOTH,expand=True)
    root.mainloop()

The reason that reading from stdout and stderr is in separate threads is because the read method is blocking, which causes the program to freeze until the console.py subprocess gives more output, unless these are in separate threads. The writeLoop method and the queues are needed to write to the Text widget since tkinter is not thread safe.

This certainly still has problems to be ironed out, such as the fact that any code on the Text widget is editable even once already submitted, but hopefully it answers your question.

EDIT: I've also neatened some of the tkinter such that the Console will behave more like a standard widget.

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