App not correctly configured to use google play game services

人走茶凉 提交于 2019-11-29 01:58:14

In my case, the SHA1 finger print was incorrect.

  1. Go to the Google Play Developer Console, and find your game
  2. Go the the "Game Details" tab on the left
  3. Scroll Down to "API Console Project" and click your "Project Name"
  4. Now in the Google Developer Console (Different Console), go to API Manager
  5. Click the Credentials Tab
  6. Under the OAuth 2.0 Client IDs, click your project name
  7. And now, finally, you can change your SHA1 finger print and/or package name is need be.

Your logged in user on the device needs to be a valid tester account. Check if the logged in user on the device is configured as a valid test user. if not then add the email with which you are logged on to the device to the tester accounts on Google Play Game Developer Console

When you install and run the game/app onto your device from eclipse itself, it will not sign in and connect with the google game services. Please follow below instructions,
i. You have to export the game/app first (Build Project before exporting) ii. and upload the app.apk file to device iii. Install and run the game/app, you will see the google sign in window.

user3478224

did you try this? Cert SHA1 fingerprint generated at debug does not match with the keystore I'm using In my case I was testing the app in debug and this certificate was differente at the authorized one.

Flynn

Be sure to use the correct SHA1. In my case I had two different debug.keystore files on my PC.

One was located at C:\User\myUser\.android and the other was located at my android-sdk\.android directory

I used Eclipse and in my case, the debug.keystore was used from the android-sdk directory.

If you are using Eclipse you can check the location of the debug.keystore at Window/Preferences/Android/Build/.

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