iOS: AVPlayer - getting a snapshot of the current frame of a video

久未见 提交于 2019-11-28 23:50:21
Rhythmic Fistman

AVPlayerItemVideoOutput works fine for me from an m3u8. Maybe it's because I don't consult hasNewPixelBufferForItemTime and simply call copyPixelBufferForItemTime? This code produces a CVPixelBuffer instead of a UIImage, but there are answers that describe how to do that.

This answer mostly cribbed from here

#import "ViewController.h"
#import <AVFoundation/AVFoundation.h>

@interface ViewController ()

@property (nonatomic) AVPlayer *player;
@property (nonatomic) AVPlayerItem *playerItem;
@property (nonatomic) AVPlayerItemVideoOutput *playerOutput;

@end

@implementation ViewController
- (void)setupPlayerWithLoadedAsset:(AVAsset *)asset {
    NSDictionary* settings = @{ (id)kCVPixelBufferPixelFormatTypeKey : @(kCVPixelFormatType_32BGRA) };
    self.playerOutput = [[AVPlayerItemVideoOutput alloc] initWithPixelBufferAttributes:settings];
    self.playerItem = [AVPlayerItem playerItemWithAsset:asset];
    [self.playerItem addOutput:self.playerOutput];
    self.player = [AVPlayer playerWithPlayerItem:self.playerItem];

    AVPlayerLayer *playerLayer = [AVPlayerLayer playerLayerWithPlayer:self.player];
    playerLayer.frame = self.view.frame;
    [self.view.layer addSublayer:playerLayer];

    [self.player play];
}

- (IBAction)grabFrame {
    CVPixelBufferRef buffer = [self.playerOutput copyPixelBufferForItemTime:[self.playerItem currentTime] itemTimeForDisplay:nil];
    NSLog(@"The image: %@", buffer);
}

- (void)viewDidLoad {
    [super viewDidLoad];


    NSURL *someUrl = [NSURL URLWithString:@"http://qthttp.apple.com.edgesuite.net/1010qwoeiuryfg/sl.m3u8"];
    AVURLAsset *asset = [AVURLAsset URLAssetWithURL:someUrl options:nil];

    [asset loadValuesAsynchronouslyForKeys:[NSArray arrayWithObject:@"tracks"] completionHandler:^{

        NSError* error = nil;
        AVKeyValueStatus status = [asset statusOfValueForKey:@"tracks" error:&error];
        if (status == AVKeyValueStatusLoaded)
        {
            dispatch_async(dispatch_get_main_queue(), ^{
                [self setupPlayerWithLoadedAsset:asset];
            });
        }
        else
        {
            NSLog(@"%@ Failed to load the tracks.", self);
        }
    }];
}

@end

AVAssetImageGenerator is the best way to snapshot a video, this method return asynchronously a UIImage :

import AVFoundation

// ...

var player:AVPlayer? = // ...

func screenshot(handler:@escaping ((UIImage)->Void)) {
    guard let player = player ,
        let asset = player.currentItem?.asset else {
            return
    }

    let imageGenerator = AVAssetImageGenerator(asset: asset)
    imageGenerator.appliesPreferredTrackTransform = true
    let times = [NSValue(time:player.currentTime())]

    imageGenerator.generateCGImagesAsynchronously(forTimes: times) { _, image, _, _, _ in
        if image != nil {
            handler(UIImage(cgImage: image!))
        }
    }
}

(It's Swift 4.2)

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