iOS 5.0 crash when reading data from an AVAssetReaderOutput

断了今生、忘了曾经 提交于 2019-11-28 22:09:27

I actually fixed this by checking that blockBuffer was null and continuing if it was, the problem was that ref was not null but the blockBuffer was so this code fixed my issue

-(void)doExportSong:(NSURL*)url toFileUrl:(NSString*)fileURL 
{
    AVURLAsset *asset=[[[AVURLAsset alloc] initWithURL:url options:nil] autorelease];
    AVAssetReader *reader=[[[AVAssetReader alloc] initWithAsset:asset error:nil] autorelease];
    [reader setTimeRange:CMTimeRangeMake(kCMTimeZero, kCMTimePositiveInfinity)];
    NSMutableArray *myOutputs =[[NSMutableArray alloc] init];
    for(id track in [asset tracks])
    {
        AVAssetReaderTrackOutput *ot=[AVAssetReaderTrackOutput assetReaderTrackOutputWithTrack:track outputSettings:nil];

        [myOutputs addObject:ot]; 
        [reader addOutput:ot];
    }
    [reader startReading];
    NSFileHandle *fileHandle ;
    NSFileManager *fm=[NSFileManager defaultManager];
    if(![fm fileExistsAtPath:fileURL])
    {
        [fm createFileAtPath:fileURL contents:[[[NSData alloc] init] autorelease] attributes:nil];
    }
    fileHandle=[NSFileHandle fileHandleForUpdatingAtPath:fileURL];    
    [fileHandle seekToEndOfFile];

    AVAssetReaderOutput *output=[myOutputs objectAtIndex:0];

    int totalBuff=0;
    BOOL one=TRUE;
    while(TRUE)
    {
        CMSampleBufferRef ref=[output copyNextSampleBuffer];
        // NSLog(@"%@",ref);
        if(ref==NULL)
            break;
        //copy data to file
        //read next one
        AudioBufferList audioBufferList;
        NSMutableData *data=[[NSMutableData alloc] init];
        CMBlockBufferRef blockBuffer;
        CMSampleBufferGetAudioBufferListWithRetainedBlockBuffer(ref, NULL, &audioBufferList, sizeof(audioBufferList), NULL, NULL, 0, &blockBuffer);
        // NSLog(@"%@",blockBuffer);

        if(blockBuffer==NULL)
        {

                [data release];
                continue;

        }
        if(&audioBufferList==NULL)
        {
            [data release];
            continue;
        }

        for( int y=0; y<audioBufferList.mNumberBuffers; y++ )
        {
            AudioBuffer audioBuffer = audioBufferList.mBuffers[y];
            Float32 *frame = (Float32*)audioBuffer.mData;


            [data appendBytes:frame length:audioBuffer.mDataByteSize];



        }

        totalBuff++;

        CFRelease(blockBuffer);
        CFRelease(ref);
        ref=NULL;
        blockBuffer=NULL;
        [fileHandle writeData:data];
        [data release];
    }

    [fileHandle closeFile];
    [myOutputs release];  
}
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