How exactly to make a CGImageRef from an image on disk

蹲街弑〆低调 提交于 2019-11-28 19:55:35
Jerry Jones

gcamp is more or less correct, you are pretty safe to use this on a background thread, but to answer your question, I believe the following would work.

CGDataProviderRef dataProvider = CGDataProviderCreateWithFilename("file");
CGImageRef image = CGImageCreateWithPNGDataProvider(dataProvider, NULL, NO, kCGRenderingIntentDefault);

There is also a function for jpg images, CGImageCreateWithJPEGDataProvider.

(be sure to release the data provider and image when done)

I think the simplest way is to use UIKit and use the CGImage propriety of UIImage.

Something like that :

UIImage* image = [UIImage imageNamed:@"Your Image.png"];
CGImageRef imageRef = image.CGImage;
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